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This is a list of some of the most popular freeware and free and open-source software first-person shooter games. Realistic environments, fast arcade game play, many game modes. Single/Multiplayer. Improves AssaultCube. Single/Multiplayer. Science fiction, with single or multiplayer modes. Quake style multiplayer deathmatch.
This is an index of notable commercial first-person shooter video games, sorted alphabetically by title. The developer, platform, and release date are provided where available. The developer, platform, and release date are provided where available.
Single-player, multiplayer. The House of the Dead: Overkill is an on-rails light gun shooter game developed by Headstrong Games and published by Sega for the Wii in 2009. It is a spin-off of The House of the Dead series, a non-canonical prequel to the original game chronologically, and the first in the series to be released solely on a home ...
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Genre (s) First-person shooter. Mode (s) Single-player, multiplayer. Chrome is a 2003 first-person shooter video game developed by Techland and published by Gathering of Developers in Europe and Strategy First in North America. It was re-released with additional levels in 2004 as Advanced Battlegrounds: The Future of Combat (in some countries ...
February 1, 2010. A hybrid between a multiplayer, hub-based shooter and a larger-scale persistent world online shooter (MMO). Hellgate: London. Ended. Free-to-play. October 31, 2007. January 31, 2009. "The game can be played in either third person perspective or first person perspective." " Hellgate: London can be played offline or online ...
Call of Juarez: Gunslinger. Call of Juarez: Gunslinger is a 2013 first-person shooter for PlayStation 3, Windows, Xbox 360, and Nintendo Switch. Developed by Techland and originally published by Ubisoft, it was released in May 2013 for PlayStation 3, Windows and Xbox 360. The Switch port was released in December 2019.
A first-person shooter (FPS) emphasizes shooting and combat from a specific perspective. Most first-person shooters place the player behind a gun or other weapon with the player's "hand" holding the weapon. This perspective is meant to give the player the feeling of "being there". Most first-person shooters are fast-paced and require quick ...