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  2. Skia Graphics Engine - Wikipedia

    en.wikipedia.org/wiki/Skia_Graphics_Engine

    The Skia Graphics Engine or Skia is an open-source 2D graphics library written in C++. Skia abstracts away platform-specific graphics APIs (which differ from one to another). [ 1 ] Skia Inc. originally developed the library; Google acquired it in 2005, [ 2 ] and then released the software as open source licensed under the New BSD free software ...

  3. AMD Optimizing C/C++ Compiler - Wikipedia

    en.wikipedia.org/wiki/AMD_Optimizing_C/C++_Compiler

    The AMD Optimizing C/C++ Compiler (AOCC) is an optimizing C/C++ and Fortran compiler suite from AMD targeting 32-bit and 64-bit Linux platforms. [ 1 ] [ 2 ] It is a proprietary fork of LLVM + Clang with various additional patches to improve performance for AMD's Zen microarchitecture in Epyc , and Ryzen microprocessors.

  4. Catapult C - Wikipedia

    en.wikipedia.org/wiki/Catapult_C

    Catapult has a graphic user interface with a visual view of the hardware circuit it is scheduling, as well as the clock reference between the C code and the Verilog RTL code. Catapult C has 3 types of simulation using the original C/C++ testbench: Cycle-based, RTL-based, and Gate-Level based.

  5. MLIR (software) - Wikipedia

    en.wikipedia.org/wiki/MLIR_(software)

    MLIR (Multi-Level Intermediate Representation) is a unifying software framework for compiler development. [1] MLIR can make optimal use of a variety of computing platforms such as central processing units (CPUs), graphics processing units (GPUs), data processing units (DPUs), Tensor Processing Units (TPUs), field-programmable gate arrays (FPGAs), artificial intelligence (AI) application ...

  6. Borland Graphics Interface - Wikipedia

    en.wikipedia.org/wiki/Borland_Graphics_Interface

    BGI was accessible in C/C++ with graphics.lib / graphics.h, and in Pascal via the graph unit. BGI was less powerful than modern graphics libraries such as SDL or OpenGL, since it was designed for 2D presentation graphics instead of event-based 3D applications. However, it has been considered simpler to code.

  7. List of 3D graphics libraries - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_graphics_libraries

    These APIs for 3D computer graphics are particularly popular: ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple.

  8. Open Inventor - Wikipedia

    en.wikipedia.org/wiki/Open_Inventor

    Open Inventor, originally IRIS Inventor, is a C++ object-oriented retained mode 3D graphics toolkit designed by SGI to provide a higher layer of programming for OpenGL.Its main goals are better programmer convenience and efficiency.

  9. Dev-C++ - Wikipedia

    en.wikipedia.org/wiki/Dev-C++

    Dev-C++ is a free full-featured integrated development environment (IDE) distributed under the GNU General Public License for programming in C and C++. It was originally developed by Colin Laplace and was first released in 1998.