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A mini-map or minimap is a miniature map HUD element that is often placed at a screen corner in video games to help players in orienting themselves within the game world. They are often only a small portion of the screen and must be selective in what details they display.
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In computer graphics, mipmaps (also MIP maps) or pyramids [1] [2] [3] are pre-calculated, optimized sequences of images, each of which is a progressively lower resolution representation of the previous. The height and width of each image, or level, in the mipmap is a factor of two smaller than the previous level. Mipmaps do not have to be square.
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For example, the Microsoft Windows and OS/2 platforms' GDI subsystem uses the Windows and OS/2 bitmap file format, usually named with the file extension.BMP (or .DIB for device-independent bitmap). Besides BMP , other file formats that store literal bitmaps include InterLeaved Bitmap (ILBM) , Portable Bitmap (PBM) , X Bitmap (XBM) , and ...
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On Windows 10 Technical Preview builds, adding Windows Media Center using a purchased Windows 8.1 product key would result in the system subsequently identifying itself as "Windows 8.1 Pro with Media Center", along with a warning that the OS has not been activated. The issue also prevented users from getting updates, patches and future preview ...
Also, in many (but not all) first-and third-person shooters, when the player is damaged, the screen (or part of it) flashes briefly (usually in red color, representing blood) and shows arrows or other similar images that point to the direction the threat came from, thus informing the player from which direction the enemies are attacking.