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  2. cairo (graphics) - Wikipedia

    en.wikipedia.org/wiki/Cairo_(graphics)

    Cairo supports output (including rasterisation) to a number of different back-ends, known as "surfaces" in its code.Back-ends support includes output to the X Window System, via both Xlib and XCB, Win32 GDI, OS X Quartz Compositor, the BeOS API, OS/2, OpenGL contexts (directly [7] and via glitz), local image buffers, PNG files, PDF, PostScript, DirectFB and SVG files.

  3. Build (game engine) - Wikipedia

    en.wikipedia.org/wiki/Build_(game_engine)

    The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms.Like the Doom engine, the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.

  4. Augmented reality - Wikipedia

    en.wikipedia.org/wiki/Augmented_reality

    These booths render a 3-D model of the user, allowing the consumers to view different outfits on themselves without the need of physically changing clothes. [181] For example, JC Penney and Bloomingdale's use " virtual dressing rooms " that allow customers to see themselves in clothes without trying them on. [ 182 ]