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  2. Lazy loading - Wikipedia

    en.wikipedia.org/wiki/Lazy_loading

    Lazy loading (also known as asynchronous loading) is a technique used in computer programming, especially web design and web development, to defer initialization of an object until it is needed. It can contribute to efficiency in the program's operation if properly and appropriately used.

  3. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    A singleton implementation may use lazy initialization in which the instance is created when the static method is first invoked. In multithreaded programs, this can cause race conditions that result in the creation of multiple instances. The following Java 5+ example [6] is a thread-safe implementation, using lazy initialization with double ...

  4. Concurrency pattern - Wikipedia

    en.wikipedia.org/wiki/Concurrency_pattern

    In software engineering, concurrency patterns are those types of design patterns that deal with the multi-threaded programming paradigm.. Examples of this class of patterns include:

  5. Front controller - Wikipedia

    en.wikipedia.org/wiki/Front_controller

    A typical front controller structure. Front controllers are often used in web applications to implement workflows. While not strictly required, it is much easier to control navigation across a set of related pages (for instance, multiple pages used in an online purchase) from a front controller than it is to assign individual pages responsibility for navigation.

  6. Lazy evaluation - Wikipedia

    en.wikipedia.org/wiki/Lazy_evaluation

    Lazy evaluation can also lead to reduction in memory footprint, since values are created when needed. [19] In practice, lazy evaluation may cause significant performance issues compared to eager evaluation. For example, on modern computer architectures, delaying a computation and performing it later is slower than performing it immediately.

  7. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.

  8. Lazy initialization - Wikipedia

    en.wikipedia.org/wiki/Lazy_initialization

    The lazy initialization technique allows us to do this in just O(m) operations, rather than spending O(m+n) operations to first initialize all array cells. The technique is simply to allocate a table V storing the pairs ( k i , v i ) in some arbitrary order, and to write for each i in the cell T [ k i ] the position in V where key k i is stored ...

  9. Service locator pattern - Wikipedia

    en.wikipedia.org/wiki/Service_locator_pattern

    UML class diagram of the service locator pattern. The service locator pattern is a design pattern used in software development to encapsulate the processes involved in obtaining a service with a strong abstraction layer.