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Pages in category "Video games based on Walt Disney Parks and Resorts attractions" The following 9 pages are in this category, out of 9 total. This list may not reflect recent changes .
Year Game Platform Developer Publisher Notes 1993: Coaster: MS-DOS: Code To Go: Walt Disney Computer Software, Inc. 1994: Theme Park: MS-DOS, Amiga, 3DO, Sega Genesis ...
This series marked the first time that Buena Vista Home Entertainment collaborated with Disney Feature Animation and DisneyToon Studios to create a game of this type. [1] Andy Siditsky, Disney's Senior VP of Worldwide DVD production and Creative Services, explained that he wanted set a higher benchmark with what could be done within a DVD set top experience: "We started thinking about various ...
The game takes place in the Kingdom, a place primarily based on Magic Kingdom and Disneyland. Mickey Mouse is the protector of the Kingdom. When Maleficent casts an evil spell on the Kingdom, ridding it of all its powerful magic, the players have to help it get back, creating their own park.
In 1995, Disney Interactive greenlit a pitch from Imagineering art director Terry Dobson to create a CD-ROM adventure game set at a Disney theme park. In this iteration, which was the first to be called Virtual Magic Kingdom, a stylized park would be overrun by villains during a special after-hours visit.
Disney Theme Park Questions. Melvyn Longhurst. Q: How many Disney parks are there in the world? ... What is the life-sim adventure game featuring Mickey, Goofy and other favorite Disney characters ...
The House of Mouse obviously believes consumers are willing to pay more for popular amusement. It may be in for a rude awakening.
The player must complete five different stages, modeled after rides in Disney theme parks, as well as a trivia quest in order to retrieve the set of keys. The player chooses which stage to play by walking around the park in the game's overworld map. The game features two vehicle stages with a top-down perspective.