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The game has 15 different activities, each with their own skill and goal and divided among five different topics. The first four activities cover Language Arts, followed by five Mathematics activities, two activities on Science, two on Social Studies and finally two on Problem Solving.
The ClueFinders is an educational software series aimed at children aged 8–12 that features a group of mystery-solving teenagers. The series was created by The Learning Company (formerly SoftKey) as a counterpart to their Reader Rabbit series for older, elementary-aged students.
Later George finds a clue to the secret tunnel and they go through a long and tiring tunnel and subsequently discovers a leather bag, that felt very light. Later, the five with Guy, Harry and Jet go to Kirrin Cottage.
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An early example of the genre is Kit Williams' 1979 book Masquerade while games still in play include The Secret and On the Trail of the Golden Owl. An unusual example of the armchair treasure hunt is the book MAZE: Solve the World's Most Challenging Puzzle by Christopher Mason, with the publishers awarding a prize of $10,000 USD to the reader ...
One night, when the ClueFinders are observing a lunar eclipse from their clubhouse, they see an SOS signal coming from an abandoned amusement park on the edge of town. They find Jacques Ramone, the curator of the local art museum, is trapped at the top of the drop-tower ride.
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On The Trail Of The Golden Owl was Max Valentin's first treasure hunt. He came up with the idea for the puzzle in the late 1970s, and spent 450 hours designing eleven textual riddles, which together hold the clues to a final location and a cache, hidden somewhere in France.