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Uninitialized variables are a particular problem in languages such as assembly language, C, and C++, which were designed for systems programming. The development of these languages involved a design philosophy in which conflicts between performance and safety were generally resolved in favor of performance.
In C++, a constructor of a class/struct can have an initializer list within the definition but prior to the constructor body. It is important to note that when you use an initialization list, the values are not assigned to the variable. They are initialized. In the below example, 0 is initialized into re and im. Example:
In some programming language environments (at least one proprietary Lisp implementation, for example), [citation needed] the value used as the null pointer (called nil in Lisp) may actually be a pointer to a block of internal data useful to the implementation (but not explicitly reachable from user programs), thus allowing the same register to be used as a useful constant and a quick way of ...
An undefined variable in the source code of a computer program is a variable that is accessed in the code but has not been declared by that code. [1]In some programming languages, an implicit declaration is provided the first time such a variable is encountered at compile time.
The phrase grammar of most programming languages can be specified using a Type-2 grammar, i.e., they are context-free grammars, [8] though the overall syntax is context-sensitive (due to variable declarations and nested scopes), hence Type-1. However, there are exceptions, and for some languages the phrase grammar is Type-0 (Turing-complete).
The C99 Language Specification ( ISO9899:1999 ) has the following warning in section 6.3.2.3 Pointers : "A pointer to an object or incomplete type may be converted to a pointer to a different object or incomplete type. If the resulting pointer is not correctly aligned for the pointed-to type, the behavior is undefined."
In computer programming, lazy initialization is the tactic of delaying the creation of an object, the calculation of a value, or some other expensive process until the first time it is needed.
A module must have an initializer function that is equivalent to, or complementary to an object constructor method. This feature is not supported by regular namespaces. A module must have a finalizer function that is equivalent to, or complementary to an object destructor method. This feature is not supported by regular namespaces.