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  2. List of software development philosophies - Wikipedia

    en.wikipedia.org/wiki/List_of_software...

    Davis 201 Principles of Software Development [12] Don't Make Me Think (Principles of intuitive navigation and information design) [13] The Art of Computer Programming (general computer-science masterpiece by Donald E. Knuth) The Cathedral and the Bazaar - book comparing top-down vs. bottom-up open-source software; The Philosophy of Computer ...

  3. Software development process - Wikipedia

    en.wikipedia.org/wiki/Software_development_process

    In software engineering, a software development process or software development life cycle (SDLC) is a process of planning and managing software development. It typically involves dividing software development work into smaller, parallel, or sequential steps or sub-processes to improve design and/or product management .

  4. Software development - Wikipedia

    en.wikipedia.org/wiki/Software_development

    Software development is the process of designing and implementing a software solution to satisfy a user. The process is more encompassing than programming , writing code , in that it includes conceiving the goal, evaluating feasibility, analyzing requirements , design , testing and release .

  5. SOLID - Wikipedia

    en.wikipedia.org/wiki/SOLID

    In software programming, SOLID is a mnemonic acronym for five design principles intended to make object-oriented designs more understandable, flexible, and maintainable. Although the SOLID principles apply to any object-oriented design, they can also form a core philosophy for methodologies such as agile development or adaptive software ...

  6. Software design - Wikipedia

    en.wikipedia.org/wiki/Software_design

    A software designer may identify a design aspect which has been visited and perhaps even solved by others in the past. A template or pattern describing a solution to a common problem is known as a design pattern. The reuse of such patterns can increase software development velocity. [11]

  7. GRASP (object-oriented design) - Wikipedia

    en.wikipedia.org/wiki/GRASP_(object-oriented_design)

    Larman states that "the critical design tool for software development is a mind well educated in design principles. It is not UML or any other technology." [3]: 272 Thus, the GRASP principles are really a mental toolset, a learning aid to help in the design of object-oriented software.