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Behaviour's operations are divided into two business units – Services and Original Games. [32] Its Services unit provides work-for-hire development services to major video game and entertainment industry brands such as Disney, Sony, Activision, Warner Bros. Discovery, Ubisoft, HBO and Nintendo and also includes an Immersive Entertainment vertical that has a primary focus on location-based ...
Wanako Games was founded in 2002 by Esteban Sosnik, Tiburcio de la Cárcova, Santiago Bilinkis, Wenceslao Casares. [1]In February 2007, the studio was acquired by Vivendi Games for US$10 million, [2] leaving it under the umbrella of Sierra Online, the Vivendi division in charge of producing online games and which, until then, had been the distributor of games.
Baby Einstein, stylized as baby einstein, is an American franchise and line of multimedia products, including home video programs, CDs, books, flash cards, toys, and baby gear that specialize in interactive activities for infants and toddlers under three years old, created by Julie Aigner-Clark. The franchise is produced by The Baby Einstein ...
ABCmouse.com is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.
The Learning Company was founded on May 8, 1980 by Ann McCormick; Leslie Grimm; Teri Perl; and Warren Robinett, a former Atari, Inc. employee who had programmed the game Adventure. [2] They saw the Apple II as an opportunity to teach young children concepts of math, reading, science, problem-solving, and thinking skills.
Ultimately, the company turned the discovery into the card game What Do You Meme that requires players to compete for laughs by pairing well-known meme images with captions. It turned out to be a ...
Camp GOTR by Girls on the Run provides a one-of-a-kind opportunity for rising 3rd – 5th grade girls to develop self-confidence and learn life skills they can use now and as they grow. during this out-of-school time program, girls enjoy building friendships in a fun and inclusive setting that includes interactive games, being physically active ...
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