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Shark! is an Intellivision game originally designed by Don Daglow, and with additional design and programming by Ji-Wen Tsao, one of the first female game programmers in the history of video games. The player is a fish who must eat smaller fishes in order to gain points and extra lives while avoiding enemies such as larger fishes, sharks ...
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How Fish Is Made is a single-player narrative adventure game in which the player controls a low poly sardine, with gameplay limited to flopping around the environment and engaging in dialogue with other fish. [1] The game's expansion, The Last One And Then Another, features gameplay inspired by Katamari Damacy. [2]
In Feeding Frenzy, players control a hungry marine predator intent on munching as many other fish as possible.During the course of the game's 40 levels, they switch off between 5 marine animals, with the last eight levels having them play as Orville the Orca, and the last level being a 'boss battle' against the "Shark King", a great white shark.
Mackerelmedia Fish is a 2020 experimental ARG-like browser-based video game developed by Nathalie Lawhead. The game explores themes and settings related to 1990s and early 2000s Internet culture (its name being a parody of Macromedia Flash ), especially the loss of digital history through deprecations and data decay .
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Mackinaw trout, the largest fish in the game; Blueback salmon; Whitefish; Chub, the smallest fish in the game; The game is heavily random; the same situation played in the same way can have different outcomes. For the most points, players must play the game safely, choosing the action that has the greatest chance of leading to a positive outcome.
Clicking on the yeti will play an animation of the yeti catching a random object (e.g., a fish, a can of fish, a boot, and a bent can) in a hole, and then tossing it in a bucket. [60] The boot and the bent can will result in the yeti becoming sad, and the fish and fish fossil will make him smile.