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Maker education is an offshoot of the maker movement, which Time magazine described as "the umbrella term for independent innovators, designers and tinkerers. A convergence of computer hackers and traditional artisans, the niche is established enough to have its own magazine, Make, as well as hands-on Maker Faires that are catnip for DIYers who used to toil in solitude". [3]
A makerspace in the College of San Mateo library. A library makerspace, also named Hackerspace or Hacklab, is an area and/or service that offers library patrons an opportunity to create intellectual and physical materials using resources such as computers, 3-D printers, audio and video capture and editing tools, and traditional arts and crafts supplies.
Membership at the makerspace costs $80 per household, though students and members ages 65 and older can participate at a discounted monthly rate of $40. Students under age 18, however, need to be ...
A German hackerspace (RaumZeitLabor). A hackerspace (also referred to as a hacklab, hackspace, or makerspace) is a community-operated, often "not for profit" (501(c)(3) in the United States), workspace where people with common interests, such as computers, machining, technology, science, digital art, or electronic art, can meet, socialize, and collaborate. [1]
The Tesla CEO likened educators to vaudeville entertainers in small-town America. Before Hollywood professionalized the trade, amateur thespians were the best a backwater could hope for.
In America, failure is seen as part of the game, with a strong focus on the potential upside. In Europe, the approach tends to be more cautious and conservative, with more emphasis on mitigating ...
Although the phrase "factory model" didn't become a part of educational discourse until the 1980s, David B. Tyack, a leader in the field of educational history, provided a context for it in his history of American urban education, The One Best System (1974). "Just as eighteenth-century theologians could think of God as a clock-maker without ...
A person working on a circuit board at a Re:publica makerspace. The maker culture is a contemporary subculture representing a technology-based extension of DIY culture [1] that intersects with hardware-oriented parts of hacker culture and revels in the creation of new devices as well as tinkering with existing ones.