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  2. Heuristic (computer science) - Wikipedia

    en.wikipedia.org/wiki/Heuristic_(computer_science)

    Initially, the heuristic tries every possibility at each step, like the full-space search algorithm. But it can stop the search at any time if the current possibility is already worse than the best solution already found. In such search problems, a heuristic can be used to try good choices first so that bad paths can be eliminated early (see ...

  3. Local search (optimization) - Wikipedia

    en.wikipedia.org/wiki/Local_search_(optimization)

    Local search is an anytime algorithm; it can return a valid solution even if it's interrupted at any time after finding the first valid solution. Local search is typically an approximation or incomplete algorithm because the search may stop even if the current best solution found is not optimal. This can happen even if termination happens ...

  4. Monte Carlo tree search - Wikipedia

    en.wikipedia.org/wiki/Monte_Carlo_tree_search

    Such methods were then explored and successfully applied to heuristic search in the field of automated theorem proving by W. Ertel, J. Schumann and C. Suttner in 1989, [8] [9] [10] thus improving the exponential search times of uninformed search algorithms such as e.g. breadth-first search, depth-first search or iterative deepening.

  5. Admissible heuristic - Wikipedia

    en.wikipedia.org/wiki/Admissible_heuristic

    An admissible heuristic is used to estimate the cost of reaching the goal state in an informed search algorithm.In order for a heuristic to be admissible to the search problem, the estimated cost must always be lower than or equal to the actual cost of reaching the goal state.

  6. A* search algorithm - Wikipedia

    en.wikipedia.org/wiki/A*_search_algorithm

    A* achieves better performance by using heuristics to guide its search. Compared to Dijkstra's algorithm, the A* algorithm only finds the shortest path from a specified source to a specified goal, and not the shortest-path tree from a specified source to all possible goals. This is a necessary trade-off for using a specific-goal-directed ...

  7. Consistent heuristic - Wikipedia

    en.wikipedia.org/wiki/Consistent_heuristic

    In the A* search algorithm, using a consistent heuristic means that once a node is expanded, the cost by which it was reached is the lowest possible, under the same conditions that Dijkstra's algorithm requires in solving the shortest path problem (no negative cost edges).

  8. Variable neighborhood search - Wikipedia

    en.wikipedia.org/wiki/Variable_neighborhood_search

    A local search heuristic is performed through choosing an initial solution x, discovering a direction of descent from x, within a neighborhood N(x), and proceeding to the minimum of f(x) within N(x) in the same direction. If there is no direction of descent, the heuristic stops; otherwise, it is iterated.

  9. Best-first search - Wikipedia

    en.wikipedia.org/wiki/Best-first_search

    Best-first search is a class of search algorithms which explores a graph by expanding the most promising node chosen according to a specified rule.. Judea Pearl described best-first search as estimating the promise of node n by a "heuristic evaluation function () which, in general, may depend on the description of n, the description of the goal, the information gathered by the search up to ...