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MXF, when used in the form of "Operational Pattern OP1A" or "OPAtom", can be used as a container, wrapper or reference file format which supports a number of different streams of coded "essence", encoded in any of a variety of video and audio compression formats, together with a metadata wrapper which describes the material contained within the MXF file.
In April 2004, Final Cut Pro 4.5 was released and branded as "Final Cut Pro HD" due to its native support for Panasonic's tape-based DVCPRO HD format for compressed 720p and 1080i HD over FireWire. (While the software had been capable of uncompressed HD editing since version 3.0, it required expensive video cards and high-speed storage at the ...
Digital 3D is only supported at the container format level in Matroska, [41] MXF [43] and WebM (some stereo modes). [39] M2TS supports Digital 3D as multiple files in a specific file structure for encoding stereoscopic video: MVC stereoscopic data is in .ssif files in the /BDMV/STREAM/SSIF/ directory and require a respective base .m2ts file.
mxf_harmony - on-the-fly unwrapping of MXF-wrapped DV essence so that a Final Cut Pro client can share the same DV media files as an Avid client; Ingex archive supports: [7] MXF OP-1A file container, containing audio, video, and timecode data (also known as OP-1A MXF) LTO-3 data tape
XAVC supports color depths of 8, 10, and 12 bits. Chroma subsampling can be 4:2:0, 4:2:2, or 4:4:4. The Material Exchange Format (MXF) can be used for the digital container format. XAVC allows for a wide range of content production including intra frame recording and long group of pictures (GOP) recording.
PKG – format used by Bungie for the PC Beta of Destiny 2, for nearly all the game's assets. CHR – format used by Team Salvato, for the character files of Doki Doki Literature Club! Z5 – format used by Z-machine for story files in interactive fiction. scworld – format used by Survivalcraft to store sandbox worlds.