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  2. Huffman coding - Wikipedia

    en.wikipedia.org/wiki/Huffman_coding

    Huffman tree generated from the exact frequencies of the text "this is an example of a huffman tree". Encoding the sentence with this code requires 135 (or 147) bits, as opposed to 288 (or 180) bits if 36 characters of 8 (or 5) bits were used (This assumes that the code tree structure is known to the decoder and thus does not need to be counted as part of the transmitted information).

  3. Canonical Huffman code - Wikipedia

    en.wikipedia.org/wiki/Canonical_Huffman_code

    The normal Huffman coding algorithm assigns a variable length code to every symbol in the alphabet. More frequently used symbols will be assigned a shorter code. For example, suppose we have the following non-canonical codebook: A = 11 B = 0 C = 101 D = 100 Here the letter A has been assigned 2 bits, B has 1 bit, and C and D both have 3 bits.

  4. Adaptive Huffman coding - Wikipedia

    en.wikipedia.org/wiki/Adaptive_Huffman_coding

    It is an online coding technique based on Huffman coding. Having no initial knowledge of occurrence frequencies, it permits dynamically adjusting the Huffman's tree as data are being transmitted. In a FGK Huffman tree, a special external node, called 0-node, is used to identify a newly coming character. That is, whenever new data is encountered ...

  5. Entropy coding - Wikipedia

    en.wikipedia.org/wiki/Entropy_coding

    An entropy coding attempts to approach this lower bound. Two of the most common entropy coding techniques are Huffman coding and arithmetic coding. [2] If the approximate entropy characteristics of a data stream are known in advance (especially for signal compression), a simpler static code may be useful.

  6. File:Huffman coding example.svg - Wikipedia

    en.wikipedia.org/.../File:Huffman_coding_example.svg

    The picture is an example of Huffman coding. Colors make it clearer, but they are not necessary to understand it (according to Wikipedia's guidelines): probability is shown in red, binary code is shown in blue inside a yellow frame. For a more detailed description see below (I couldn't insert a table here). Date: 18 May 2007: Source: self-made

  7. Package-merge algorithm - Wikipedia

    en.wikipedia.org/wiki/Package-merge_algorithm

    The package-merge algorithm is an O(nL)-time algorithm for finding an optimal length-limited Huffman code for a given distribution on a given alphabet of size n, where no code word is longer than L. It is a greedy algorithm , and a generalization of Huffman's original algorithm .

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