Search results
Results From The WOW.Com Content Network
The company was founded in January 2012 [1] by White Wolf Creative Director Richard Thomas, [4] and is licensee for Paradox Interactive's World of Darkness, Chronicles of Darkness, [4] and Exalted. [4] The company also bought the Trinity Universe and Scion gamelines from White Wolf/CCP Games. [4]
The Storytelling System is a role-playing game system created by White Wolf, Inc. for the Chronicles of Darkness (formerly known as the New World of Darkness), a game world with several tabletop role-playing games tied in.
World domination (also called global domination, world conquest, global conquest, or cosmocracy) is a hypothetical power structure, either achieved or aspired to, in which a single political authority holds power over all or virtually all the inhabitants of Earth. Various individuals or regimes have tried to achieve this goal throughout history ...
World of Darkness is a series of tabletop role-playing games, originally created by Mark Rein-Hagen for White Wolf Publishing.It began as an annual line of five games in 1991–1995, with Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, Wraith: The Oblivion, and Changeling: The Dreaming, along with off-shoots based on these.
The game is set in the Chronicles of Darkness, a fictional analog to the real world in which human beings unknowingly coexist with legendary monsters and other supernatural phenomena. The "Changelings" of the title are ordinary human beings who were kidnapped by the Fae and taken as slaves to their world (alternately known as Arcadia or Faerie).
In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...
The developers chose to set the game in the original World of Darkness setting rather than its successor, Chronicles of Darkness, despite the original World of Darkness line of tabletop games already having ended; this was because of how Vampire: The Masquerade was what White Wolf was known for, and was the more influential game, even though ...
As players explore the world, new areas are procedurally generated, using a map seed specified by the player. A new game puts the player in the center of a voxel cube 62 thousand nodes across, so the player can travel 31 thousand nodes in any direction (sideways, up, or down) [ 13 ] before reaching the invisible wall at the end of the world.