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  2. List of Forgotten Realms modules and sourcebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Forgotten_Realms...

    FR—Forgotten Realms are sourcebooks describing aspects of Forgotten Realms, rather than traditional modules. FR1–6 are for 1st Ed. AD&D, FR7–16 for 2nd Ed. FOR-Forgotten Realms Accessories are designed for the Realms universe. FRS—Forgotten Realms Sourcebook are 2nd Ed.

  3. List of Forgotten Realms novels - Wikipedia

    en.wikipedia.org/wiki/List_of_Forgotten_Realms...

    The Crystal Shard (paperback, January 1988, ISBN 978-0-88038-535-0) Streams of Silver (paperback, January 1989, ISBN 978-0-88038-672-2) The Halfling's Gem (paperback, January 1990, ISBN 978-0-88038-901-3) The Crystal Shard was the second Forgotten Realms novel ever published, and the first by R. A. Salvatore.

  4. List of Magic: The Gathering novels - Wikipedia

    en.wikipedia.org/wiki/List_of_Magic:_The...

    The following is a list of novels based in the setting of the collectible card game Magic: The Gathering.When Wizards of the Coast was asked how the novels and cards influence each other, Brady Dommermuth, Magic's Creative Director, responded by saying "generally the cards provide the world in which the novels are set, and the novels sometimes provide characters represented on cards.

  5. The Magic of Reality - Wikipedia

    en.wikipedia.org/wiki/The_Magic_of_Reality

    The Magic of Reality: How We Know What's Really True is a 2011 book by the British biologist Richard Dawkins, with illustrations by Dave McKean. The book was released on 15 September 2011 in the United Kingdom, and on 4 October 2011 in the United States. [1] [2] [3] It is a graphic science book aimed primarily at children and young adults.

  6. Tarbell Course in Magic - Wikipedia

    en.wikipedia.org/wiki/Tarbell_Course_in_Magic

    The Tarbell Course in Magic is a notable encyclopedia of magic amongst professional and amateur magicians. It has eight volumes; the first five were part of the original home-study correspondence course compiled in 1928 by Harlan Tarbell, the remaining three volumes being added on later. [citation needed] This magic volume series was originally ...

  7. The Pocket Players' Guide - Wikipedia

    en.wikipedia.org/wiki/The_Pocket_Players'_Guide

    The Pocket Players' Guide is book containing an expanded explanation for the rules of Magic, presenting examples as well as commentary, and a glossary for game terms, with sections on how to develop Magic decks, how to handle multiplayer games, rules for tournaments, and a full guide to every card in the latest edition at the time with notes on any cards already in publication whose function ...

  8. Guildmasters' Guide to Ravnica - Wikipedia

    en.wikipedia.org/wiki/Guildmasters'_Guide_to_Ravnica

    ISBN. 978-0-7869-6659-2. Guildmasters' Guide to Ravnica is a sourcebook that details the Ravnica campaign setting for the 5th edition of the Dungeons & Dragons fantasy role-playing game published in November 2018. [1] The world of Ravnica was originally created for the Magic: The Gathering collectible card game and first appeared in the card ...

  9. George's Secret Key to the Universe - Wikipedia

    en.wikipedia.org/wiki/George's_Secret_Key_to_the...

    978-1-4169-5462-0. OCLC. 175286050. Followed by. George's Cosmic Treasure Hunt. George's Secret Key to the Universe is a 2007 children's book written by Lucy and Stephen Hawking with Christophe Galfard. Upon its release, the book received mixed reviews, and was followed by five sequels, George's Cosmic Treasure Hunt in 2009, George and the Big ...