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Web conferencing is used as an umbrella term for various types of online conferencing and collaborative services including webinars (web seminars), webcasts, and web meetings. Sometimes it may be used also in the more narrow sense of the peer-level web meeting context, in an attempt to disambiguate it from the other types known as collaborative ...
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A virtual event is an online event that involves people interacting in a virtual environment on the web, rather than meeting in a physical location. Virtual events are typically multi-session online events that often feature webinars and webcasts. They are highly interactive, often aiming to create as similar an experience as possible to their ...
Livestreaming, live-streaming, or live streaming is the streaming of video or audio in real time or near real time. While often referred to simply as streaming , the real-time nature of livestreaming differentiates it from other non- live broadcast forms of streamed media such as video-on-demand , vlogs and video-sharing platforms such as ...
Live event visual amplification is the display of live and pre-recorded images as a part of a live stage event.Visual amplification began when films, projected onto a stage, added characters or background information to a production. 35 mm motion picture projectors became available in 1910 – but which theatre or opera company first used a movie in a stage production is not known.
A hybrid event is a tradeshow, conference, unconference, seminar, workshop or other meeting that combines a "live" in-person event with a "virtual" online component. With the growing popularity and cost-effectiveness of virtual events , hybrid events have become a popular way of increasing participation in traditional events at a relatively low ...
Music often plays a key role in social events and religious ceremony. The techniques of making music are often transmitted as part of a cultural tradition. Music is played in public and private contexts, highlighted at events such as festivals and concerts for various different types of ensembles.
Dead or Alive 5 [a] is a 2012 fighting game developed by Team Ninja and published by Tecmo Koei for the PlayStation 3 and Xbox 360.It is the fifth main entry in the Dead or Alive fighting series following Dead or Alive 4 (2005) and the first to have a multi-platform release since Dead or Alive 2 (1999), as well as the series' first installment that was released for the PlayStation 3.