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This shader works by replacing all light areas of the image with white, and all dark areas with a brightly colored texture. In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading.
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The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.
In computer graphics, a texture mapping unit (TMU) is a component in modern graphics processing units (GPUs). They are able to rotate, resize, and distort a bitmap image to be placed onto an arbitrary plane of a given 3D model as a texture, in a process called texture mapping.
[1] In the field of 3D computer graphics, deferred shading is a screen-space shading technique that is performed on a second rendering pass, after the vertex and pixel shaders are rendered. [2] It was first suggested by Michael Deering in 1988. [3] On the first pass of a deferred shader, only data that is required for shading computation is ...
Interference with the meaning of electromagnetic interference, also radio-frequency interference (EMI or RFI) is – according to Article 1.166 of the International Telecommunication Union ' s (ITU) Radio Regulations (RR) [8] – defined as "The effect of unwanted energy due to one or a combination of emissions, radiations, or inductions upon ...
EMI Music Publishing; EMI Records, a record label; EMI Films, a British film production and distribution company; EMI, a 2008 Bollywood film "E.M.I." (song), a song from the 1977 Sex Pistols album Never Mind the Bollocks, Here's the Sex Pistols; Escape from Monkey Island, a computer game
In computing, a compute kernel is a routine compiled for high throughput accelerators (such as graphics processing units (GPUs), digital signal processors (DSPs) or field-programmable gate arrays (FPGAs)), separate from but used by a main program (typically running on a central processing unit).