Search results
Results From The WOW.Com Content Network
In computer programming, a naming convention is a set of rules for choosing the character sequence to be used for identifiers which denote variables, types, functions, and other entities in source code and documentation. Reasons for using a naming convention (as opposed to allowing programmers to choose any character sequence) include the ...
Microsoft has published naming conventions for identifiers in C#, which recommends the use of PascalCase for the names of types and most type members, and camelCase for variables and for private or internal fields. [1] However, these naming conventions are not enforced in the language.
Naming conventions for constants vary. Some simply name them as they would any other variable. Others use capitals and underscores for constants in a way similar to their traditional use for symbolic macros, such as SOME_CONSTANT. [7] In Hungarian notation, a "k" prefix signifies constants as well as macros and enumerated types.
Snake case (sometimes stylized autologically as snake_case) is the naming convention in which each space is replaced with an underscore (_) character, and words are written in lowercase. It is a commonly used naming convention in computing, for example for variable and subroutine names, and for filenames.
An example of an uninformatively named constant is int SIXTEEN = 16, while int NUMBER_OF_BITS = 16 is more descriptive. The problems associated with magic 'numbers' described above are not limited to numerical types and the term is also applied to other data types where declaring a named constant would be more flexible and communicative. [ 1 ]
In computer programming, indentation style is a convention, a.k.a. style, governing the indentation of blocks of source code.An indentation style generally involves consistent width of whitespace (indentation size) before each line of a block, so that the lines of code appear to be related, and dictates whether to use space or tab characters for the indentation whitespace.
Coding conventions are only applicable to the human maintainers and peer reviewers of a software project. Conventions may be formalized in a documented set of rules that an entire team or company follows, [1] or may be as informal as the habitual coding practices of an individual. Coding conventions are not enforced by compilers.
For example, in the declaration int *ptr, the dereferenced form *ptr is an int, while the reference form ptr is a pointer to an int. Thus const modifies the name to its right. The C++ convention is instead to associate the * with the type, as in int* ptr, and read the const as modifying the type to the left.