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  2. Median filter - Wikipedia

    en.wikipedia.org/wiki/Median_filter

    Median filtering is one kind of smoothing technique, as is linear Gaussian filtering. All smoothing techniques are effective at removing noise in smooth patches or smooth regions of a signal, but adversely affect edges. Often though, at the same time as reducing the noise in a signal, it is important to preserve the edges.

  3. Edge detection - Wikipedia

    en.wikipedia.org/wiki/Edge_detection

    The Marr-Hildreth edge detector [26] is distinguished by its use of the Laplacian of Gaussian (LoG) operator for edge detection in digital images. Unlike other edge detection methods, the LoG approach combines Gaussian smoothing with second derivative operations, allowing for simultaneous noise reduction and edge enhancement.

  4. Spatial anti-aliasing - Wikipedia

    en.wikipedia.org/wiki/Spatial_anti-aliasing

    In computer graphics, anti-aliasing improves the appearance of "jagged" polygon edges, or "jaggies", so they are smoothed out on the screen. However, it incurs a performance cost for the graphics card and uses more video memory. The level of anti-aliasing determines how smooth polygon edges are (and how much video memory it consumes).

  5. Canny edge detector - Wikipedia

    en.wikipedia.org/wiki/Canny_edge_detector

    An edge in an image may point in a variety of directions, so the Canny algorithm uses four filters to detect horizontal, vertical and diagonal edges in the blurred image. The edge detection operator (such as Roberts , Prewitt , or Sobel ) returns a value for the first derivative in the horizontal direction (G x ) and the vertical direction (G y ).

  6. Sobel operator - Wikipedia

    en.wikipedia.org/wiki/Sobel_operator

    The result of the Sobel–Feldman operator is a 2-dimensional map of the gradient at each point. It can be processed and viewed as though it is itself an image, with the areas of high gradient (the likely edges) visible as white lines. The following images illustrate this, by showing the computation of the Sobel–Feldman operator on a simple ...

  7. Edge-preserving smoothing - Wikipedia

    en.wikipedia.org/wiki/Edge-preserving_smoothing

    Edge-preserving filters are designed to automatically limit the smoothing at “edges” in images measured, e.g., by high gradient magnitudes. For example, the motivation for anisotropic diffusion (also called nonuniform or variable conductance diffusion) is that a Gaussian smoothed image is a single time slice of the solution to the heat ...

  8. Texture filtering - Wikipedia

    en.wikipedia.org/wiki/Texture_filtering

    In computer graphics, texture filtering or texture smoothing is the method used to determine the texture color for a texture mapped pixel, using the colors of nearby texels (ie. pixels of the texture). Filtering describes how a texture is applied at many different shapes, size, angles and scales.

  9. Jaggies - Wikipedia

    en.wikipedia.org/wiki/Jaggies

    This image was scaled up using nearest-neighbor interpolation.Thus, the "jaggies" on the edges of the symbols became more prominent. Jaggies are artifacts in raster images, most frequently from aliasing, [1] which in turn is often caused by non-linear mixing effects producing high-frequency components, or missing or poor anti-aliasing filtering prior to sampling.