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  2. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    Generally a lag below 100 ms (10 hz or fps) is considered to be necessary for playability. The lowest ping physically possible for a connection between opposite points on Earth crossing half of the planet is 133 ms. Other causes of lag result commonly in a lag below a playable 20 ms (50 hz or fps), or in the loss, corruption or jitter of the game.

  3. Sluggish computer? Prone to crashing? We've got a fix. - AOL

    www.aol.com/lifestyle/sluggish-computer-prone...

    Here are five likely reasons your computer is under-performing right now. Reason #1: You’re working from home System Mechanic runs hunndreds of programs to check your computer for junk it needs ...

  4. Hang (computing) - Wikipedia

    en.wikipedia.org/wiki/Hang_(computing)

    Hangs have varied causes and symptoms, including software or hardware defects, such as an infinite loop or long-running uninterruptible computation, resource exhaustion , under-performing hardware , external events such as a slow computer network, misconfiguration, and compatibility problems. The fundamental reason is typically resource ...

  5. List of video games notable for negative reception - Wikipedia

    en.wikipedia.org/wiki/List_of_video_games...

    [46] Retrospectively, Night Trap was ranked one of the worst video games of all time by Electronic Gaming Monthly, [47] GamesRadar, [48] and Computer Gaming World. [49] A remastered version of the game was released in April 2017 for the PlayStation 4, and later in August 2017 for the Nintendo Switch. [50]

  6. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  7. Display lag - Wikipedia

    en.wikipedia.org/wiki/Display_lag

    This lag time has been measured as high as 68 ms, [1] or the equivalent of 3-4 frames on a 60 Hz display. Display lag is not to be confused with pixel response time, which is the amount of time it takes for a pixel to change from one brightness value to another. Currently the majority of manufacturers quote the pixel response time, but neglect ...

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