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  2. Drop shadow - Wikipedia

    en.wikipedia.org/wiki/Drop_shadow

    A simple way of drawing a drop shadow of a rectangular object is to draw a gray or black area underneath and offset from the object. In general, a drop shadow is a copy in black or gray of the object, drawn in a slightly different position. Realism may be increased by: Darkening the colors of the pixels where the shadow casts instead of making ...

  3. Shadow and highlight enhancement - Wikipedia

    en.wikipedia.org/wiki/Shadow_and_highlight...

    One way to brighten shadows in image editing software such as GIMP or Adobe Photoshop is to duplicate the background layer, invert the copy and set the blend modes of that top layer to "Soft Light". You can also use an inverted black and white copy of the image as a mask on a brightening layer, such as Curves or Levels.

  4. Computer graphics lighting - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics_lighting

    Area lights are 3D objects which emit light. Whereas point lights and spot lights sources are considered infinitesimally small points, area lights are treated as physical shapes. [7] Area light produce softer shadows and more realistic lighting than point lights and spot lights. [8]

  5. Photographic lighting - Wikipedia

    en.wikipedia.org/wiki/Photographic_lighting

    A typical studio lighting configuration will consist of a fill source to control shadow tone, a single frontal key light to create the highlight modeling clues on the front of objects facing the camera over the shadows the fill illuminates, one or more rim/accent lights to create separation between foreground and background, and one or more ...

  6. Exposure (photography) - Wikipedia

    en.wikipedia.org/wiki/Exposure_(photography)

    However, it is technically much easier to discard recorded information during post processing than to try to 're-create' unrecorded information. In a scene with strong or harsh lighting, the ratio between highlight and shadow luminance values may well be larger than the ratio between the film's maximum and minimum useful exposure values. In ...

  7. Shadow mapping - Wikipedia

    en.wikipedia.org/wiki/Shadow_mapping

    The first step is to find the coordinates of the object as seen from the light, as a 3D object only uses 2D coordinates with axis X and Y to represent its geometric shape on screen, these vertex coordinates will match up with the corresponding edges of the shadow parts within the shadow map (depth map) itself. The second step is the depth test ...

  8. Darkroom manipulation - Wikipedia

    en.wikipedia.org/wiki/Darkroom_manipulation

    Man using an object to dodge (create a shadow) to adjust the amount of light hitting the print from the enlarger. Photo manipulation started in the darkroom in the 1860s when searching for a heroic image of U.S. President Abraham Lincoln. [2] An unidentified artist appended the statesman's head to the body of John C. Calhoun.

  9. Shadow volume - Wikipedia

    en.wikipedia.org/wiki/Shadow_volume

    If an object's surface is in shadow, there will be more front facing shadow surfaces between it and the eye than back facing shadow surfaces. If their numbers are equal, however, the surface of the object is not in shadow. The generation of the stencil mask works as follows: Disable writes to the depth and color buffers. Use back-face culling.