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The Greek version of the story tells of a woodcutter who accidentally dropped his axe into a river and, because this was his only means of livelihood, sat down and wept. . Taking pity on him, the god Hermes (also known as Mercury) dived into the water and returned with a golden
Juho Nätti (1890–1964), known as Nätti-Jussi, was a Finnish lumberjack known for telling tall tales; his stories have also circulated as folk tales and been collected in books. The Life of Gargantua and of Pantagruel (16th century) by the French writer François Rabelais told the tale of two giants; father and son.
The lion agrees and sets the mouse free. Later, the lion is netted by hunters. Hearing it roaring, the mouse remembers its clemency and frees it by gnawing through the ropes. The moral of the story is that mercy brings its reward and that there is no being so small that it cannot help a greater.
Dederich held that addicts lacked maturity or the ability to handle freedom responsibly. They must be broken down to be built back up. “Comfort is not for adults,” Dederich argued in a taped speech during the commune’s early days. “Comfort destroys adults.” John Peterson was one of the first to move into Synanon, as the commune was ...
The story was likely intended as a literature primer for young readers, but departed from highly moralistic, often religious stories written for the same purpose. Adaptations throughout the 1880s incorporated appealing illustrations in order to hold the reader's attention as interest became more relevant to reading lessons.
Sleeping Freshmen Never Lie is a 2005 young adult novel by David Lubar.It is a story about the high school experiences of a fourteen-year-old boy named Scott Hudson. The book was one of the ALA's book picks for 2006.
An apologue or apolog (from the Greek ἀπόλογος, a "statement" or "account") is a brief fable or allegorical story with pointed or exaggerated details, meant to serve as a pleasant vehicle for a moral doctrine or to convey a useful lesson without stating it explicitly. It is like a parable, except that it contains supernatural elements ...
Narrative environment is a contested term that has been used for techniques of architectural or exhibition design in which 'stories are told in space' and also for the virtual environments in which computer games are played and which are invented by the computer game authors.