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Battlefield Hardline is a first-person shooter video game developed by Visceral Games and published by Electronic Arts. It was released in March 2015 for PlayStation 3 , PlayStation 4 , Windows , Xbox 360 , and Xbox One .
Battlefield is a video game series developed by DICE, and published by Electronic Arts. The series debuted with the Battlefield 1942 . The games take place during historical events, an alternate history , and in the future.
Battlefield is a military first-person shooter video game franchise primarily developed by Swedish company EA DICE and published by American company Electronic Arts.The series mainly focuses on online multiplayer, with gameplay taking place across large maps, and emphasizes teamwork and combined arms warfare.
Battlefield Hardline; Battlefield Omaha; Battlefield V; D. DICE (company) L. List of Battlefield video games; Media in category "Battlefield (video game series)"
The year 2015 saw releases of numerous video games as well as a follow-up to Nintendo's portable 3DS console, the New Nintendo 3DS.Top-rated games originally released in 2015 included Madden NFL 16, NBA 2K16, NBA Live 16, WWE 2K16, Metal Gear Solid V: The Phantom Pain, The Witcher 3: Wild Hunt, Bloodborne, Undertale, and Fallout 4.
A video game walkthrough is a guide aimed towards improving a player's skill within a particular video game and often designed to assist players in completing either an entire video game or specific elements. Walkthroughs may alternatively be set up as a playthrough, where players record themselves playing through a game and upload or live ...
Gonzalez also provided the physical Performance (motion capture) of Nick Mendoza in the video game Battlefield: Hardline. In 2017 Gonzalez was cast as a series regular in the role of surgeon Dr. Neil Melendez in the medical drama The Good Doctor, his most high-profile role to date.
The game was named Battlefield 1, since the team considered World War I as "the dawn of all-out warfare". [24] Melee weapons were reworked so as to introduce more depth to the system. [ 25 ] According to creative director Lars Gustavsson, the setting was a concept for a very long time, and it had been the "dream" for the team to create a game ...