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The plot of Hugo's House of Horrors is limited to what is necessary to explain the game's premise. Hugo ventures to a haunted house after his girlfriend, Penelope, goes there for a babysitting job and gets kidnapped. [1] As he explores the house, he finds a vicious hungry dog, a mad scientist, and a dining room full of classic horror monsters.
The Dark Pictures Anthology: House of Ashes is an interactive drama and survival horror game [1] [2] presented from a third-person perspective. [3] Player control switches between five protagonists, working for the armed forces of their respective countries during the 2003 invasion of Iraq, who become trapped in an underground ancient Akkadian temple infested by vampiric creatures. [4]
House of Hell is a horror story in which the protagonist must escape a haunted house, and survive against monsters such as skeletons, zombies, ghosts, and vampires. [1] At first a guest, the player discovers the house is home to Satan-worshippers and various monsters. Gameplay is initially devoted to finding a means of escape, although after ...
Haunt the House: Terrortown is a side-scrolling action puzzle video game developed by SFB Games. The game was released for PlayStation Vita on 9 January 2013, for Microsoft Windows and OS X on 6 June 2014, and for Android and iOS on 30 October 2014.
The House of the Dead III [a] is a 2002 horror-themed light gun arcade game and the third installment of the House of the Dead series of video games, developed by Wow Entertainment and Sega. It was ported to the Xbox in 2003, Microsoft Windows in 2005, the Wii in 2008 in a compilation with The House of the Dead 2 , and PlayStation 3 in 2012 ...
The game was originally intended to follow the same style as previous The House of the Dead games, while other themes such as steampunk were also considered. Headstrong ultimately chose a theme inspired by exploitation films after watching the film Planet Terror, which inspired the art direction, plot and marketing. [9]
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Betrayal at House on the Hill is a board game published by Avalon Hill in 2004, designed by Bruce Glassco and developed by Rob Daviau, Bill McQuillan, Mike Selinker, and Teeuwynn Woodruff. [1] Players all begin as allies exploring a haunted house filled with dangers, traps, items, and omens. As players journey to new parts of the mansion, room ...