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License compatibility is a legal framework that allows for pieces of software with different software licenses to be distributed together. The need for such a framework arises because the different licenses can contain contradictory requirements, rendering it impossible to legally combine source code from separately-licensed software in order to create and publish a new program.
In September 2014, Steam Music was added to the Steam client, allowing users to play through music stored on their computer or to stream from a locally networked computer directly in Steam. [ 174 ] [ 175 ] An update to the friends and chat system was released in July 2018, allowing for non-peer-to-peer chats integrated with voice chat and other ...
Multi-licensing is the practice of distributing software under two or more different sets of terms and conditions. This may mean multiple different software licenses or sets of licenses. Prefixes may be used to indicate the number of licenses used, e.g. dual-licensed for software licensed under two different licenses.
Remote Play is a native functionality of Sony video game consoles that allow the PlayStation 3, PlayStation 4 and PlayStation 5 to wirelessly transmit video and audio output to a receiving device, which would also control the console.
[68] [69] [70] Paizo then announced a new Open RPG Creative License (ORC), an open, perpetual, and irrevocable system-agnostic license, as a direct response to the reported changes to the OGL. They stated that the license would not be owned by Paizo or any RPG publisher, to protect against future attempts to modify or rescind it. [71]
The games in this table were released under a free and open-source license with free content which allows reuse, modification and commercial redistribution of the whole game. Licenses can be public domain, GPL, BSD, Creative Commons, zlib, MIT, Artistic License or other (see Comparison of free and open-source software licenses).
DirectPlay is part of Microsoft's DirectX API.It is a network communication library intended for computer game development, although it can be used for other purposes. ...
In 2000, the "Do What the Fuck You Want To Public License" was released as a public-domain-equivalent license for software. [2] It is distinguished among software licenses by its informal style and lack of a warranty disclaimer. In 2016, according to Black Duck Software, [note 1] the WTFPL was used by less than 1% of FOSS projects.