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Grand Theft Auto (GTA) is an action-adventure video game series created by David Jones and Mike Dailly. [2] Later titles were developed under the oversight of brothers Dan and Sam Houser , Leslie Benzies and Aaron Garbut.
Deathmatch, roleplay and race gameplay options are available. Some gameplay elements include checkpoints, spawn points, power-ups, weapons and various objects ranging from ramps to exploding barrels. Many online servers contain custom game modes which use the scripting engine supplied with Multi Theft Auto. As example a few game modes in MTA:SA ...
Grand Theft Auto: San Andreas is a 2004 action-adventure game developed by Rockstar North and published by Rockstar Games.It is the fifth main game in the Grand Theft Auto series, following 2002's Grand Theft Auto: Vice City, and the seventh entry overall.
Grand Theft Auto V is a 2013 action-adventure game developed by Rockstar North and published by Rockstar Games.It is the seventh main entry in the Grand Theft Auto series, following 2008's Grand Theft Auto IV, and the fifteenth instalment overall.
Grand Theft Auto is an action-adventure video game developed by DMA Design and published by BMG Interactive. It is the first title of the Grand Theft Auto series and was released in November 1997 for MS-DOS and Windows, in December 1997 for the PlayStation and in October 1999 for the Game Boy Color.
Game Oriented Object Lisp (GOOL) Game Oriented Assembly Lisp ( GOAL , also known as Game Object Assembly Lisp ) is a programming language , a dialect of the language Lisp , made for video games developed by Andy Gavin and the Jak and Daxter team at the company Naughty Dog .
San Andreas Multiplayer (SA-MP) default port server Unofficial: SCP: Secret Laboratory Multiplayer Server 7777–7788: Yes: Steam common default game server ports (Ark, L4D2, etc.) [citation needed] 7777–7788: Unofficial: Unreal Tournament series default server [citation needed] 7831: Unofficial: Default used by Smartlaunch Internet Cafe ...
Security Attribute Modulation Protocol (SAMP) is a protocol used to encode role-based and user-based access control attributes for transmission over a network, typically embedded in a TCP/IP or UDP/IP packet, with an application layer payload trailing afterwards.