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  2. Zero-order hold - Wikipedia

    en.wikipedia.org/wiki/Zero-order_hold

    The zero-order hold (ZOH) is a mathematical model of the practical signal reconstruction done by a conventional digital-to-analog converter (DAC). [1] That is, it describes the effect of converting a discrete-time signal to a continuous-time signal by holding each sample value for one sample interval. It has several applications in electrical ...

  3. First-order hold - Wikipedia

    en.wikipedia.org/wiki/First-order_hold

    A mathematical model such as FOH (or, more commonly, the zero-order hold) is necessary because, in the sampling and reconstruction theorem, a sequence of Dirac impulses, x s (t), representing the discrete samples, x(nT), is low-pass filtered to recover the original signal that was sampled, x(t). However, outputting a sequence of Dirac impulses ...

  4. Discretization - Wikipedia

    en.wikipedia.org/wiki/Discretization

    A solution to a discretized partial differential equation, obtained with the finite element method. In applied mathematics, discretization is the process of transferring continuous functions, models, variables, and equations into discrete counterparts. This process is usually carried out as a first step toward making them suitable for numerical ...

  5. Chirp spectrum - Wikipedia

    en.wikipedia.org/wiki/Chirp_spectrum

    The sampled spectrum, Ss(ω) of this waveform, calculated using the equation given above, is shown. To simplify the plot, only the results at positive frequencies have been displayed. The influence of the frequency spectrum of the zero order hold circuit is clearly seen in the diagram.

  6. Talk:Zero-order hold - Wikipedia

    en.wikipedia.org/wiki/Talk:Zero-order_hold

    The Zero-order hold (ZOH) is a mathematical model of the practical reconstruction of sampled signals done by conventional digital-to-analog converters (DAC). When a signal, x(t), is sampled at intervals of length T, we are left with just the discrete sequence : x(nT), for integer values of n.

  7. Nearest-neighbor interpolation - Wikipedia

    en.wikipedia.org/wiki/Nearest-neighbor_interpolation

    Nearest-neighbor interpolation (also known as proximal interpolation or, in some contexts, point sampling) is a simple method of multivariate interpolation in one or more dimensions. Interpolation is the problem of approximating the value of a function for a non-given point in some space when given the value of that function in points around ...

  8. Chebyshev nodes - Wikipedia

    en.wikipedia.org/wiki/Chebyshev_nodes

    In numerical analysis, Chebyshev nodes are a set of specific real algebraic numbers, used as nodes for polynomial interpolation. They are the projection of equispaced points on the unit circle onto the real interval [ − 1 , 1 ] , {\displaystyle [-1,1],} the diameter of the circle.

  9. Polynomial interpolation - Wikipedia

    en.wikipedia.org/wiki/Polynomial_interpolation

    Polynomial interpolation also forms the basis for algorithms in numerical quadrature (Simpson's rule) and numerical ordinary differential equations (multigrid methods). In computer graphics , polynomials can be used to approximate complicated plane curves given a few specified points, for example the shapes of letters in typography .