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  2. Angle - Wikipedia

    en.wikipedia.org/wiki/Angle

    In a triangle, three intersection points, each of an external angle bisector with the opposite extended side, are collinear. [23]: 149 In a triangle, three intersection points, two between an interior angle bisector and the opposite side, and the third between the other exterior angle bisector and the opposite side extended are collinear.

  3. Antiparallelogram - Wikipedia

    en.wikipedia.org/wiki/Antiparallelogram

    Because an antiparallelogram forms two congruent triangular regions of the plane, but loops around those two regions in opposite directions, its signed area is the difference between the regions' areas and is therefore zero. [7] The polygon's unsigned area (the total area it surrounds) is the sum, rather than the difference, of these areas.

  4. Parabola - Wikipedia

    en.wikipedia.org/wiki/Parabola

    (The angle above E is vertically opposite angle ∠BEC.) This means that a ray of light that enters the parabola and arrives at E travelling parallel to the axis of symmetry will be reflected by the line BE so it travels along the line EF , as shown in red in the diagram (assuming that the lines can somehow reflect light).

  5. Antiparallel lines - Wikipedia

    en.wikipedia.org/wiki/Antiparallel_lines

    Lines and are antiparallel with respect to the line if they make the same angle with in the opposite senses. Two lines l 1 {\displaystyle l_{1}} and l 2 {\displaystyle l_{2}} are antiparallel with respect to the sides of an angle if they make the same angle ∠ A P C {\displaystyle \angle APC} in the opposite senses with the bisector of that angle.

  6. Vertex (geometry) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(geometry)

    A vertex of an angle is the endpoint where two lines or rays come together. In geometry, a vertex (pl.: vertices or vertexes) is a point where two or more curves, lines, or edges meet or intersect. As a consequence of this definition, the point where two lines meet to form an angle and the corners of polygons and polyhedra are vertices. [1] [2] [3]

  7. Vector projection - Wikipedia

    en.wikipedia.org/wiki/Vector_projection

    The scalar projection is defined as [2] = ‖ ‖ ⁡ = ^ where the operator ⋅ denotes a dot product, ‖a‖ is the length of a, and θ is the angle between a and b. The scalar projection is equal in absolute value to the length of the vector projection, with a minus sign if the direction of the projection is opposite to the direction of b ...

  8. Curve orientation - Wikipedia

    en.wikipedia.org/wiki/Curve_orientation

    Selecting reference points. In two dimensions, given an ordered set of three or more connected vertices (points) (such as in connect-the-dots) which forms a simple polygon, the orientation of the resulting polygon is directly related to the sign of the angle at any vertex of the convex hull of the polygon, for example, of the angle ABC in the picture.

  9. Spherical trigonometry - Wikipedia

    en.wikipedia.org/wiki/Spherical_trigonometry

    The cosine rule may be used to give the angles A, B, and C but, to avoid ambiguities, the half angle formulae are preferred. Case 2: two sides and an included angle given (SAS). The cosine rule gives a and then we are back to Case 1. Case 3: two sides and an opposite angle given (SSA). The sine rule gives C and then we have Case 7. There are ...