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  2. Tessellation (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Tessellation_(computer...

    In computer graphics, tessellation is the dividing of datasets of polygons (sometimes called vertex sets) presenting objects in a scene into suitable structures for rendering. Especially for real-time rendering , data is tessellated into triangles , for example in OpenGL 4.0 and Direct3D 11 .

  3. Voronoi diagram - Wikipedia

    en.wikipedia.org/wiki/Voronoi_diagram

    In computer graphics, Voronoi diagrams are used to calculate 3D shattering / fracturing geometry patterns. It is also used to procedurally generate organic or lava-looking textures. In autonomous robot navigation , Voronoi diagrams are used to find clear routes.

  4. Mesh generation - Wikipedia

    en.wikipedia.org/wiki/Mesh_generation

    In computer graphics rendering, and mathematics, a mesh is sometimes referred to as a tessellation. Mesh faces (cells, entities) have different names depending on their dimension and the context in which the mesh will be used. In finite elements, the highest-dimensional mesh entities are called "elements," "edges" are 1D and "nodes" are 0D.

  5. ATI TruForm - Wikipedia

    en.wikipedia.org/wiki/ATI_TruForm

    ATI TruForm was a brand by ATI (now AMD) for a SIP block capable of doing a graphics procedure called tessellation in computer hardware. ATI TruForm was included into Radeon 8500 (available from August 2001 on) and newer products.

  6. Tessellation - Wikipedia

    en.wikipedia.org/wiki/Tessellation

    A tessellation or tiling is the covering of a surface, often a plane, using one or more geometric shapes, called tiles, with no overlaps and no gaps. In mathematics , tessellation can be generalized to higher dimensions and a variety of geometries.

  7. Computer representation of surfaces - Wikipedia

    en.wikipedia.org/wiki/Computer_representation_of...

    In computer-aided engineering and finite element analysis, an object may be represented by a surface mesh of node points connected by triangles or quadrilaterals (polygon mesh). More accurate, but also far more CPU-intensive, results can be obtained by using a solid mesh. The process of creating a mesh is called tessellation. Once tessellated ...

  8. List of tessellations - Wikipedia

    en.wikipedia.org/wiki/List_of_tessellations

    Dual semi-regular Article Face configuration Schläfli symbol Image Apeirogonal deltohedron: V3 3.∞ : dsr{2,∞} Apeirogonal bipyramid: V4 2.∞ : dt{2,∞} Cairo pentagonal tiling

  9. Subdivision surface - Wikipedia

    en.wikipedia.org/wiki/Subdivision_surface

    Simple subdivision of a cube up to 3 A tessellation pipeline using a subdivision method. A subdivision surface algorithm is recursive in nature. The process starts with a base level polygonal mesh. A refinement scheme is then applied to this mesh. This process takes that mesh and subdivides it, creating new vertices and new faces.