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Messiah is an action-adventure video game developed by Shiny Entertainment and published by Interplay. The game was promoted for its tessellation technology, which was claimed to drastically increase or reduce the number of polygons based on the speed of the system running the game. Messiah received a mixed response from reviewers.
In computer graphics, tessellation is the dividing of datasets of polygons (sometimes called vertex sets) presenting objects in a scene into suitable structures for rendering. Especially for real-time rendering , data is tessellated into triangles , for example in OpenGL 4.0 and Direct3D 11 .
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Support for hardware tessellation only became mandatory in Direct3D 11 and OpenGL 4. Tessellation as defined in those APIs is only supported by newer TeraScale 2 (VLIW5) products introduced in September 2009 and GCN-based products (available from January 2012 on). The GCN SIP block carrying out the tessellation is the "Geometric processor".
A tessellation or tiling is the covering of a surface, often a plane, using one or more geometric shapes, called tiles, with no overlaps and no gaps. In mathematics , tessellation can be generalized to higher dimensions and a variety of geometries.
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Sacrifice is a real-time strategy video game published by Interplay Entertainment in 2000 for Microsoft Windows platform. ... facilitating tessellation. [43]
Irrlicht (pronounced [ˈɪʁlɪçt] in German) is an open-source game engine written in C++.It is cross-platform, officially running on Windows, macOS, Linux and Windows CE and due to its open nature ports to other systems are available, including FreeBSD, Xbox (up to Irrlicht version 1.8.1), PlayStation Portable, [1] Symbian, [2] iPhone, [3] AmigaOS 4, [4] Sailfish OS via a Qt/QML wrapper, [5 ...