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Jutland is a naval board wargame published by Avalon Hill in 1967 that simulates the Battle of Jutland in the North Sea during World War I. Upon its release, Jutland was commended for its gameplay and mechanics, but criticism surrounded the complex rules and playing time.
Adaptation of the Avalon Hill board game, 1830. 5th Fleet: 1994 Achtung Spitfire! 1997 Andromeda Conquest: 1982 Avalon Hill's Advanced Civilization: 1995 B-1 Nuclear Bomber: 1981 Cave Wars: 1996 Computer Acquire: 1983 Adaptation of the Avalon Hill Board Game, Acquire. 1983 version was for Atari 400/800, Apple II/II Plus, Pet 2001 and TRS-80 ...
Thomas Shaw, at the time in charge of Avalon Hill, asked Dunnigan to design and submit his own wargame. [2] The result was Jutland, published by Avalon Hill in 1967. Two years later, after designing 1914 for Avalon Hill, Dunnigan struck out on his own after concluding there must be a "more effective way to publish games."
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The resultant game was developed by Mick Uhl and published by Avalon Hill in 1981 with new cover art by Rodger B. MacGowan. [7] A year after its publication, Avalon Hill provided a major revision of the rules, first included in the pages of The General and subsequently incorporated into re-printings of the 1981 game. Despite all the changes ...
In Issue 24 of Moves, Steve List compared Dreadnought to Avalon Hill's Jutland, and found that complex maneuvering in Jutland is difficult, but "since [Dreadnought ' s] mechanics of movement are simple and straight-forward. intricate maneuvers are quite feasible and can be considered the main point of the game."
Randall C. Reed, the head of Avalon Hill's research and development staff in the late 1970s, was one of the first new Avalon Hill employees after the Charles S. Roberts era. Reed designed The Longest Day, including the counters and maps. [10] [11] The game was published by Avalon Hill in 1979 with cover art by Rodger B. MacGowan. [3]
The design philosophy that John Hill brought to Squad Leader was "design for effect". He hypothesized that no matter what kind of fire might be brought on a squad of infantry, be it a flame weapon, a grenade, a machine gun, or an artillery shell, there could only be three outcomes; the squad would be eliminated by killing or wounding the men in it; the squad would be "discomfited" to some ...