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Raft is an open world survival-sandbox video game developed by Swedish developer Redbeet Interactive, and published by Axolot Games. The game was released as an early access title on 23 May 2018 on Steam, [4] [5] [6] [1] after initial release as a free download on indie platform Itch.io in 2016.
Raft, a survival game developed by Redbeet Interactive and published by Axolot Games; The Raft (comics), a fictional prison in comic books published by Marvel "The Raft" (short story), a horror short story by Stephen King; The Raft, a fictional refugee flotilla in Neal Stephenson's novel Snow Crash
The following is a representative list of games classified in the survival genre. Legend. Video game platforms ... Raft: RedBeet: Microsoft Windows, macOS, Linux ...
This category is a list of video games with gameplay specifically designed to simulate computer hacking. For fictional hackers who appear in video games , see Category:Hackers in video games . Subcategories
Bitwave Games (Ex-Retroid Interactive AB in 2014-2022) Clear River Games (publisher) Game Outlet Europe (distributor) Enad Global 7 (Holding group) Toadman Interactive AB (Also co-devs) Experiment 101; Faravid Interactive; Far Out Games; Fatshark; FeWes Games; Fredaikis AB (Also co-dev: games, web, software, security) Friendly Fire Games; Frojo ...
Lizard Squad was a black hat hacking group, mainly known for their claims of distributed denial-of-service (DDoS) attacks [1] primarily to disrupt gaming-related services.. On September 3, 2014, Lizard Squad seemingly announced that it had disbanded [2] only to return later on, claiming responsibility for a variety of attacks on prominent websites.
Red Entertainment (株式会社レッド・エンタテインメント, Kabushiki-gaisha Reddo Entateinmento) is a video game developer and publisher based in Japan. Originally founded in 1976 as Red Company ( レッドカンパニー , Reddo Kanpanī ) (though it did not begin doing business until 1985), it was reorganized and succeeded by a ...
According to market research firm Newton, the global video game industry had total revenues of $184.4 billion, about a 4% decline year-to-year. Half of that was from mobile games, while console games, computer games, and browser games made up 28%, 21%, and 1% of the market, respectively. [10]