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LONDON (AP) — Time spent playing video games can be good for mental health, according to a new study by researchers at Oxford University. The finding comes as video game sales this year have ...
"Fear of missing out" can lead to psychological stress at the idea of missing posted content by others while offline. The relationships between digital media use and mental health have been investigated by various researchers—predominantly psychologists, sociologists, anthropologists, and medical experts—especially since the mid-1990s, after the growth of the World Wide Web and rise of ...
Video game play is frequently associated with obesity. Many studies have been conducted on the link between television & video games and increased BMI (Body Mass Index). Due to video games replacing physical activities, there appears to be a clear association between time spent playing video games and increased BMI in young children. [30]
Excessive screen usages is linked with many mental health effects in children. In a systematic review done by Santos et al. it pointed out that social media use was linked with depressive symptoms among mostly girls and that recreational screen time was linked to negative psychological effects on these children and teens.
Children use, on average, 27 hours of internet a week and it is on the increase. This leads to an increased risk of insomnia. [39] Screen time is affecting children in many ways, not only are children at an increased risk of insomnia but they are also at risk of having eye and health developing problems.
SPARX [1] (Smart, Positive, Active, Realistic, X-factor thoughts) is a free online computer game intended to help young people with mild to moderate depression, stress or anxiety. Through the game, this e-therapy will teach them how to resolve their issues on their own, according to a talking psychotherapeutic approach called cognitive ...
Internet addiction can contribute to this effect because of how it diminishes social interactions and gives young people another reason to stay at home for longer. Many of the hikikomori people in Japan are reported to have friends in their online games, so they will experience a different kind of social interaction which happens in a virtual ...
Some researchers propose that video games tap into motivations shaped by ancestral conditions. From an evolutionary standpoint, play serves multiple adaptive functions—such as honing skills, managing stress, and building social bonds—and video games offer a novel, virtual environment for these activities. By simulating probable ancestral ...