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  2. Rockett's New School - Wikipedia

    en.wikipedia.org/wiki/Rockett's_New_School

    The game's genre is "friendship adventures for girls", which Wired deemed to be a new game category created by Brenda Laurel, Purple Moon's co-founder. [1] The game's design was built on the notion of girls not wanting to play as a superhero, rather as a friend, experiencing real-life events, encounters, and emotions that they would understand. [1]

  3. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  4. Girl Talk (board game) - Wikipedia

    en.wikipedia.org/wiki/Girl_Talk_(board_game)

    Girl Talk is a board game invented by Catherine Rondeau [1] in 1988 and became a popular game for teenage girls throughout the 1990s. It is similar to the parlour game Truth or Dare and features themes such as boys, talking on the phone, dancing, having parties and sleepovers, and other "girl-ish" concerns for the time.

  5. Cool Math Games - Wikipedia

    en.wikipedia.org/wiki/Cool_Math_Games

    Cool Math Games (branded as Coolmath Games) [a] is an online web portal that hosts HTML and Flash web browser games targeted at children and young adults. Cool Math Games is operated by Coolmath LLC and first went online in 1997 with the slogan: "Where logic & thinking meets fun & games.".

  6. Top of the Form (quiz show) - Wikipedia

    en.wikipedia.org/wiki/Top_of_the_Form_(quiz_show)

    The first girls' schools appeared on Monday 3 October 1949, with the independent Church High School for Girls in Newcastle-upon-Tyne, and the girls' team won that first round, with two girls' schools later topping the England section. [8] Girls' teams would always play boys' teams in the first rounds of the radio competition. The radio editions ...

  7. Guess 2/3 of the average - Wikipedia

    en.wikipedia.org/wiki/Guess_2/3_of_the_average

    In accordance with cognitive hierarchy theory, level 1 players select the best responses to level 0 choices, while level 2 players select the best responses to level 1 choices. [8] Level 1 players would assume that everyone else was playing at level 0, responding to an assumed average of 50 in relation to naive play, and thus their guess would ...