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Tandem: A Tale of Shadows integrates those laborious puzzle and action games, combining two- and three-dimensional perspectives. It is a careful production, somewhat meticulous in the visual definition, especially in the crossing of perspectives as a form of resolution, sometimes through a top down 3D perspective, sometimes in a side scroll ...
A Sokoban puzzle being solved. Sokoban (倉庫番, Sōko-ban, lit. ' warehouse keeper ' [1]) is a puzzle video game in which the player pushes boxes around in a warehouse, trying to get them to storage locations. The game was designed in 1981 by Hiroyuki Imabayashi, and first published in December 1982.
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Antichamber is a first-person puzzle-platform game created by Australian developer Alexander "Demruth" Bruce. Many of the puzzles are based on phenomena that occur within impossible objects created by the game engine, such as passages that lead the player to different locations depending on which way they face, and structures that seem otherwise impossible within normal three-dimensional space.
A puzzle lock or puzzle padlock is a type of mechanical puzzle. It consists of a lock with unusual or hidden mechanics. Puzzle locks are reconfigurable mechanisms where the topological structure changes during the operation. [1] Such locks are sometimes called trick locks, because there is a trick to opening them which needs to be found. Puzzle ...