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  2. Learning centers in American elementary schools - Wikipedia

    en.wikipedia.org/wiki/Learning_centers_in...

    The discovery center sets the stage for students to use the scientific method to predict and find solutions starting during the second half of first grade. [14] Tyler, Texas' Discovery Science Place features numerous types of discovery centers. "Dramatic play" centers promote social interaction, role exploration, and abstract thinking. [15]

  3. Kumon - Wikipedia

    en.wikipedia.org/wiki/Kumon

    [4] In 2008, Kumon had over 26,000 centers around the globe with over 4 million registered students. [5] In 2018, there were 410,000 students enrolled in 2,200 centers across the United States. [6] In North America, Kumon began a "Junior Kumon" program in 2001, targeted at children aged 2–5 years old. [7]

  4. ABCmouse.com Early Learning Academy - Wikipedia

    en.wikipedia.org/wiki/ABCmouse.com_Early...

    ABCmouse.com is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.

  5. Flocabulary - Wikipedia

    en.wikipedia.org/wiki/Flocabulary

    Flocabulary is a Brooklyn-based company that creates educational hip hop songs, videos and additional materials for students in grades K-12. [1] Founded in 2004 by Blake Harrison and Alex Rappaport, the company takes a nontraditional approach to teaching vocabulary, United States history, math, science and other subjects by integrating content into recorded raps.

  6. Creative Wonders - Wikipedia

    en.wikipedia.org/wiki/Creative_Wonders

    Logo from 1994 to 1995 as EA Kids. Creative Wonders started out in 1994 as a division of Electronic Arts called EA Kids before renaming to Creative Wonders. [1] Creative Wonders was responsible for creating popular games like the Sesame Street and Madeline series, and took over publishing of "EA 3D Atlas" which had been created by The Multimedia Corporation in London (a BBC company).

  7. Recreational mathematics - Wikipedia

    en.wikipedia.org/wiki/Recreational_mathematics

    Some of the more well-known topics in recreational mathematics are Rubik's Cubes, magic squares, fractals, logic puzzles and mathematical chess problems, but this area of mathematics includes the aesthetics and culture of mathematics, peculiar or amusing stories and coincidences about mathematics, and the personal lives of mathematicians.