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The video game crash of 1983 (known in Japan as the Atari shock) [1] was a large-scale recession in the video game industry that occurred from 1983 to 1985 in the United States. The crash was attributed to several factors, including market saturation in the number of video game consoles and available games, many of which were of poor quality .
Rob Fulop is an American game programmer who created two of the Atari 2600's biggest hits: the port of arcade game Missile Command and 1982's Demon Attack, which won Electronic Games' Game of the Year award. While at Atari, Fulop also ported Night Driver to the 2600 and Space Invaders to the Atari 8-bit computers.
In September 1983, the Alamogordo Daily News of Alamogordo, New Mexico reported in a series of articles that between 10 and 20 [16] semi-trailer truckloads of Atari boxes, cartridges, and systems from an Atari storehouse in El Paso, Texas, were crushed and buried at the landfill to the south of city. It was Atari's first dealings with the ...
Major events include the video game crash of 1983 in North America, ... 10 Centipede: Atari 2600 Atari, Inc. — 1983: Shoot 'em up 100,499 Best-selling home systems
In 1984, as a result of the video game crash of 1983, the assets of the home console and computer divisions of the original Atari Inc. were sold off to Jack Tramiel's Tramel Technology Ltd., which then renamed itself to Atari Corporation, [6] [7] while the remaining part of Atari, Inc. was renamed Atari Games Inc. [8] In early 1985, Warner ...
The video game crash of 1983 was partially caused by the overabundance of games, seen in this 2014 excavation of a landfill used in the Atari video game burial. [2]Until 1980, the Atari VCS was the only major console on the market, with all games produced in-house, by Atari, Inc. [3]
The 1983 winner was Getaway! by Mark Reid, a maze chase game taking place across a large, scrolling city map. According to Reid, there was talk of moving the game into Atari's product line, but Atari's troubles stemming from the video game crash of 1983 kept this from happening. [9]
The video game crash of 1983 was an industrywide disaster, especially for Atari. Nintendo's new regional subsidiary, Nintendo of America, was tentatively planning the risky American adaptation of the hit Japanese video game console, the Famicom.