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John E. Arnold circa 1955, showing prop used in Arcturus IV case study for Creative Engineering course. John Edward Arnold (né Paulsen; [1] March 14, 1913 – September 28, 1963) was an American professor of mechanical engineering and professor of business administration at Stanford University.
Arthur "Art" Shapiro is an American vision scientist and creator of visual illusions.He is the co-editor of the Oxford Compendium of Visual Illusions. [1] He is currently a professor of psychology and computer science with the American University in Washington, D.C., and Director of the Collaborative for Applied Perceptual Research and Innovation (CAPRI).
Dr. Amabile is the author of The Progress Principle, Creativity in Context, [5] and Growing Up Creative, [6] as well as over 150 scholarly papers, chapters, case studies, and presentations. She serves on the editorial boards of Creativity Research Journal, Creativity and Innovation Management, and the Journal of Creative Behavior. Her papers ...
The first three levels of the ETC reflect three established systems of human information processing: the Kinesthetic/Sensory (K/S level); the Perceptual/Affective (P/A level); and the Cognitive/Symbolic (C/S level) ... The fourth level of the ETC is the Creative level (CR). It is seen as a synthesis of the other three levels of the continuum. [4]
Systematic inventive thinking (SIT) is a thinking method developed in Israel in the mid-1990s.Derived from Genrich Altshuller's TRIZ engineering discipline, SIT is a practical approach to creativity, innovation and problem solving, which has become a well known methodology for innovation.
Experience of the sublime, as opposed to the beautiful, results in a different pattern of brain activity; [59] moreover, where it comes to judgment, although aesthetic and perceptual judgments leads t activity in the same brain areas, the pattern of activity is also different between the two, one of the most marked differences being the ...
Guilford assumed that creativity was not an abstract concept, which was an important assumption needed for creativity research. The idea that creativity was a category, [clarification needed] rather than a single concept, enabled other researchers to look at creativity from a new perspective. [91]
Functional fixedness is a cognitive bias that limits a person to use an object only in the way it is traditionally used. The concept of functional fixedness originated in Gestalt psychology, a movement in psychology that emphasizes holistic processing.