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  2. Metaliteracy - Wikipedia

    en.wikipedia.org/wiki/Metaliteracy

    The objectives are categorized in four domains: behavioral, cognitive, affective and metacognitive. The frameworks of information literacy consisted of the first two mentioned domains (the behavioral and cognitive), while the affective and metacognitive domains are introduced in the discourse by the framework of metaliteracy. [9]

  3. James Paul Gee - Wikipedia

    en.wikipedia.org/wiki/James_Paul_Gee

    In order to expand the traditional view of literacy as print literacy, Gee recommends that we think first of literacy in terms of semiotic domains. By this, he means “any set of practices that recruits one or more modalities (e.g., oral or written language, images, equations, symbols, sounds, gestures, graphs, artifacts, etc.) to communicate ...

  4. Bloom's taxonomy - Wikipedia

    en.wikipedia.org/wiki/Bloom's_taxonomy

    The taxonomy divides learning objectives into three broad domains: cognitive (knowledge-based), affective (emotion-based), and psychomotor (action-based), each with a hierarchy of skills and abilities. These domains are used by educators to structure curricula, assessments, and teaching methods to foster different types of learning.

  5. Literacy - Wikipedia

    en.wikipedia.org/wiki/Literacy

    Literacy is the ability to read and write. Some researchers suggest that the study of "literacy" as a concept can be divided into two periods: the period before 1950, when literacy was understood solely as alphabetical literacy (word and letter recognition); and the period after 1950, when literacy slowly began to be considered as a wider concept and process, including the social and cultural ...

  6. Information and media literacy - Wikipedia

    en.wikipedia.org/wiki/Information_and_media_literacy

    The definition of literacy is "the ability to read and write". [11] In practice many more skills are needed to locate, critically assess and make effective use of information. [12] By extension, literacy now also includes the ability to manage and interact with digital information and media, in personal, shared and public domains. [13] [14] [15 ...

  7. What Video Games Have to Teach Us About Learning and Literacy

    en.wikipedia.org/wiki/What_Video_Games_Have_to...

    Semiotic Domains Principle: Mastery in a semiotic domain so that one can participate in the appropriate community of practice. A semiotic domain uses a given modality (images, equations, symbols, etc.) to communicate messages to others. Examples of semiotic domains include cognitive psychology, first-person shooter games, and cellular biology.

  8. Web literacy - Wikipedia

    en.wikipedia.org/wiki/Web_literacy

    Although the Web Literacy Map is a list of strands, skills, and competencies, it is most commonly represented as a competency grid. The Mozilla community finalized version 1.5 of the Web Literacy Map at the end of March 2015. [11] This involves small changes to the competencies layer and a comprehensive review of the skills they contain. [12]

  9. Multiliteracy - Wikipedia

    en.wikipedia.org/wiki/Multiliteracy

    The formulation of "A Pedagogy of Multiliteracies" by the New London Group expanded the focus of literacy from reading and writing to an understanding of multiple discourses and forms of representation in public and professional domains. The new literacy pedagogy was developed to meet the learning needs of students to allow them to navigate ...