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  2. Math Blaster Jr. - Wikipedia

    en.wikipedia.org/wiki/Math_Blaster_Jr.

    The game sees the Blaster Pal characters head to the Plusto galaxy in outer space to solve maths problems. By solving addition and subtraction problems, they earn printable certificates. [3] The game contains several activities, puzzles, and songs. The game is intended to encourage "math readiness". [4]

  3. List of Cyberchase episodes - Wikipedia

    en.wikipedia.org/wiki/List_of_Cyberchase_episodes

    The Cybersquad must figure out what is causing kelp from Mega Bay to rise to the top. Meanwhile, Hacker looks make some profit by putting on a show for Cyberspace to see, after watching a viral video on CyberTube, a Cyberspace version of YouTube. The kids must free the sea otters before the whole kelp forest becomes destroyed by sea urchins.

  4. Didi & Ditto - Wikipedia

    en.wikipedia.org/wiki/Didi_&_Ditto

    Didi & Ditto Kindergarten: A Feast for Zolt is the first title of the Didi & Ditto educational software series created by Kutoka Interactive.Release in 2003 in Canada and the United States, the game teaches kindergarten notions to children between 4 and 6 years old. [3]

  5. Madeline (video game series) - Wikipedia

    en.wikipedia.org/wiki/Madeline_(video_game_series)

    A major goal of the series was to improve creativity, reading, math, critical thinking and problem solving, and foreign-language abilities for preschool children to third or fourth grade. [19] The growth in development of educational computer software was thought to reflect the desire of parents to begin teaching their children at younger ages.

  6. Elementary mathematics - Wikipedia

    en.wikipedia.org/wiki/Elementary_mathematics

    Although written in the form of proposition, an equation is not a statement that is either true or false, but a problem consisting of finding the values, called solutions, that, when substituted for the unknowns, yield equal values of the expressions A and B.

  7. Elementary arithmetic - Wikipedia

    en.wikipedia.org/wiki/Elementary_arithmetic

    A subtraction problem such as is solved by borrowing a 10 from the tens place to add to the ones place in order to facilitate the subtraction. Subtracting 9 from 6 involves borrowing a 10 from the tens place, making the problem into +. This is indicated by crossing out the 8, writing a 7 above it, and writing a 1 above the 6.