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  2. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    [14] [17] Honor determines how well the character adheres to the respective society's code, how well they understands its tenets, and it may also reflect others' perception of the character's honorability. Mechanically, it is used in social interaction in situations in which it may be more relevant than a person's charisma or in a saving throw.

  3. Psionics (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Psionics_(Dungeons_&_Dragons)

    The Divine Mind is a character who chooses to serve a deity using psionic powers; they are thus somewhat similar to Clerics. Like clerics, they may choose mantles a deity represents, similar to domains. They may also exude Attack, Defense, or Perception auras that grant bonuses to nearby allies. [20] Erudite

  4. Perception - Wikipedia

    en.wikipedia.org/wiki/Perception

    Perception is not only the passive receipt of these signals, but it is also shaped by the recipient's learning, memory, expectation, and attention. [4] [5] Sensory input is a process that transforms this low-level information to higher-level information (e.g., extracts shapes for object recognition). [5]

  5. Active perception - Wikipedia

    en.wikipedia.org/wiki/Active_perception

    Active perception is the selecting of behaviors to increase information from the flow of data those behaviors produce in a particular environment. In other words, to understand the world, we move around and explore it—sampling the world through our senses to construct an understanding (perception) of the environment on the basis of that behavior (action). [1]

  6. Clairvoyance - Wikipedia

    en.wikipedia.org/wiki/Clairvoyance

    Diagram by the French esotericist Paul Sédir to explain clairvoyance [1]. Clairvoyance (/ k l ɛər ˈ v ɔɪ. ə n s /; from French clair 'clear' and voyance 'vision') is the claimed ability to acquire information that would be considered impossible to get through scientifically proven sensations, thus classified as extrasensory perception, or "sixth sense".

  7. Oddball paradigm - Wikipedia

    en.wikipedia.org/wiki/Oddball_paradigm

    The oddball paradigm is an experimental design used within psychology research. The oddball paradigm relies on the brain's sensitivity to rare deviant stimuli presented pseudo-randomly in a series of repeated standard stimuli.

  8. Sense data - Wikipedia

    en.wikipedia.org/wiki/Sense_data

    The theory of sense data is a view in the philosophy of perception, popularly held in the early 20th century by philosophers such as Bertrand Russell, C. D. Broad, H. H. Price, A. J. Ayer, and G. E. Moore. Sense data are taken to be mind-dependent objects whose existence and properties are known directly to us in perception.

  9. Polarized 3D system - Wikipedia

    en.wikipedia.org/wiki/Polarized_3D_system

    These highlighted products cover everything from recording, projecting, viewing and digital display technologies to live, recorded and pre- and post production facilities and soft- and hardware based product to facilitate 3D content creation. Their systems are interoperable and compatible with existing, passive RealD 3D glasses. [citation needed]