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Two types of gradients, with blue arrows to indicate the direction of the gradient. Light areas indicate higher pixel values A blue and green color gradient. An image gradient is a directional change in the intensity or color in an image. The gradient of the image is one of the fundamental building blocks in image processing.
The result of the Sobel–Feldman operator is a 2-dimensional map of the gradient at each point. It can be processed and viewed as though it is itself an image, with the areas of high gradient (the likely edges) visible as white lines. The following images illustrate this, by showing the computation of the Sobel–Feldman operator on a simple ...
This flooding process is performed on the gradient image, i.e. the basins should emerge along the edges. Normally this will lead to an over-segmentation of the image, especially for noisy image material, e.g. medical CT data. Either the image must be pre-processed or the regions must be merged on the basis of a similarity criterion afterwards.
The gradient is obtained from an existing image and modified for image editing purposes. Various operators, such as finite difference or Sobel, can be used to find the gradient of a given image. This gradient can then be manipulated directly to produce several different effects when the resulting image is solved for.
l = slope length α = angle of inclination. The grade (US) or gradient (UK) (also called stepth, slope, incline, mainfall, pitch or rise) of a physical feature, landform or constructed line is either the elevation angle of that surface to the horizontal or its tangent. It is a special case of the slope, where zero indicates horizontality. A ...
As many edge detection methods rely on the computation of image gradients, they also differ in the types of filters used for computing gradient estimates in the x- and y-directions. A survey of a number of different edge detection methods can be found in (Ziou and Tabbone 1998); [ 6 ] see also the encyclopedia articles on edge detection in ...
Two-dimensional slice through 3D Perlin noise at z = 0. Perlin noise is a type of gradient noise developed by Ken Perlin in 1983. It has many uses, including but not limited to: procedurally generating terrain, applying pseudo-random changes to a variable, and assisting in the creation of image textures.
The gradient of a function is called a gradient field. A (continuous) gradient field is always a conservative vector field: its line integral along any path depends only on the endpoints of the path, and can be evaluated by the gradient theorem (the fundamental theorem of calculus for line integrals). Conversely, a (continuous) conservative ...