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The Imagine series of games allows players to take on the role of various occupations, such as a fashion designer, rock star, movie star or teacher. [1] Ubisoft became a leader in publishing "games for girls" for the Nintendo DS and Wii through the Imagine, Ener-G, and Petz series.
Clockwise from left: A Game Boy game cartridge, a Game Boy Advance game cartridge, and a Nintendo DS game card. On the far right is a United States Nickel shown for scale.. This is a list of physical video games for the Nintendo DS, DS Lite, and DSi handheld game consoles.
The North and South American logo of the Touch! Generations series Touch! Generations [a] is a brand created by Nintendo to denote video games on the Nintendo DS and Wii that are intended to appeal to a broader audience (mainly adults and the elderly) than the traditional gamer. Nintendo initially conceived the brand alongside the DS in Japan as a response to the country's faster population ...
Imagine: Teacher: Nintendo DS: August 12, 2008: Magic Pockets [265] My Chinese Coach: Nintendo DS: ... My Secret World by Imagine: Nintendo DS: October 1, 2008 ...
Professor Kageyama's Maths Training: The Hundred Cell Calculation Method [a] is a puzzle video game published by Nintendo and developed by Jupiter for the Nintendo DS handheld video game console. It was first released in Japan, then later in Europe and Australasia.
The game received mixed reviews, with the DS version getting slightly better reviews. For the Wii version, IGN gave the game a 6.6/10 rating, saying that it was a passable effort to emulate Wii Sports, praising the marble and stickers system to upgrade abilities along with its presentation, but criticizing the game for its lack of a mini-game as fun or addictive as the Wii Sports ones were. [4]
My Japanese Coach is a video game for the Nintendo DS and iOS developed by American company Sensory Sweep Studios and published by Ubisoft. As an installment of the My Coach series, the game teaches Japanese through a series of lessons and games. It was released on October 14, 2008.
Described as role-playing-meets-simulation, [2] the game focuses much more heavily on world building and character interactions rather than battling. [3]The battle system is made of a basic turn-based combat featuring front-and-back positions that not only affect offense and defense, but change a character's special ability - usually from offensive to supportive, respectively.