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  2. Perplex City - Wikipedia

    en.wikipedia.org/wiki/Perplex_City

    Perplex City (wordplay on the term "perplexity") was an alternate reality game (ARG) created by Mind Candy, a London-based developer in 2005. [1] Adrian Hon was the producer, designer and director of the game's first and only completed season, in which players searched for "The Receda Cube" (also known as "The Cube"), an artifact of spiritual significance to the inhabitants of a fictional ...

  3. Alternate reality game - Wikipedia

    en.wikipedia.org/wiki/Alternate_reality_game

    ARGs tend to be free to play, with costs absorbed either through supporting products (e.g., collectible puzzle cards fund Perplex City) or through promotional relationships with existing products (for example, I Love Bees was a promotion for Halo 2, and the Lost Experience and Find 815 promoted the television show Lost). Pay-to-play models ...

  4. List of alternate reality games - Wikipedia

    en.wikipedia.org/wiki/List_of_alternate_reality...

    A sinister company creates a bioengineered creature known as Go.D.S.E.E.D. which led to the city of Milwaukee being quarantined. Online puzzle solving with real world dead drops. Complete Xi: 2009 nDreams: PlayStation Home: Set in secret areas in the world of PlayStation Home where users helped to find Jess and the meaning of Xi.

  5. Andrea Phillips - Wikipedia

    en.wikipedia.org/wiki/Andrea_Phillips

    [4] Perplex City was the first "freestanding" alternate reality game to run as a stand-alone project rather than as a marketing vehicle for a traditional media project [5] and Phillips stayed with the project until Mind Candy announced in 2007 that Perplex City was being put on indefinite hold. [6] [7]

  6. Perplexity (disambiguation) - Wikipedia

    en.wikipedia.org/wiki/Perplexity_(disambiguation)

    Perplex City, an alternate reality game (ARG) Perplexity AI, a conversational search engine; See also. The Perplexities, a 1767 comedy play by Thomas Hull

  7. Laura E. Hall - Wikipedia

    en.wikipedia.org/wiki/Laura_E._Hall

    After Perplex City's completion in 2007, Hall continued to work on a puzzle that was still unsolved, Billion to One. The puzzle focused on exploring the concept of Six degrees of separation by presenting a man's photograph and his first name, "Satoshi", asking players to locate him.

  8. Column: Racial coalitions define life in Los Angeles, and ...

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  9. History of alternate reality games - Wikipedia

    en.wikipedia.org/wiki/History_of_alternate...

    The first major attempt (other than EA's failed Majestic) to create a self-supporting ARG was Perplex City, which launched in 2005 after a year's worth of teasers. The ARG offered a $200,000 prize to the first player to locate the buried Receda Cube and was funded by the sale of puzzle cards.