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Perplex City (wordplay on the term "perplexity") was an alternate reality game (ARG) created by Mind Candy, a London-based developer in 2005. [1] Adrian Hon was the producer, designer and director of the game's first and only completed season, in which players searched for "The Receda Cube" (also known as "The Cube"), an artifact of spiritual significance to the inhabitants of a fictional ...
[4] Perplex City was the first "freestanding" alternate reality game to run as a stand-alone project rather than as a marketing vehicle for a traditional media project [5] and Phillips stayed with the project until Mind Candy announced in 2007 that Perplex City was being put on indefinite hold. [6] [7]
Perplex City: 2005 Mind Candy: N/A The Receda Cube has been stolen and buried somewhere on Earth. Hidden clues on collectable puzzle cards directed players to various websites, blogs, emails, phone calls, and SMS messages, originating from Perplex City Complete The Charlotte Mystery: 2006 AFI
If you were a fan of alternate-reality game Perplex City, which finished its first season earlier this year, we regret to inform you that Season 2 has been unofficially canned. The writing staff ...
ARGs tend to be free to play, with costs absorbed either through supporting products (e.g., collectible puzzle cards fund Perplex City) or through promotional relationships with existing products (for example, I Love Bees was a promotion for Halo 2, and the Lost Experience and Find 815 promoted the television show Lost). Pay-to-play models ...
The game was nominated for a BAFTA award in 2006. [9] After three years (and $9M spent) Perplex City was placed on indefinite hold. [1] In 2007 Acton Smith launched online world Moshi Monsters. In 2013, it had over 90 million users around the world. [10] The online world shut down in 2019. [11]
Perplex City, an alternate reality game (ARG) Perplexity AI, a conversational search engine; See also. The Perplexities, a 1767 comedy play by Thomas Hull
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