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In August 2023, Insta360 announced the release of the Insta360 X3 Invisible Dive Kit, set to redefine how people film their underwater adventures. For the first time, diving and action sports creators can unlock all of X3's creative possibilities for underwater use, including the Invisible Selfie Stick effect, 360 filming and reframing, and more.
Omnidirectional (360-degree cameras) can capture spherical 360° 180° panoramic photos or videos. This is a dynamic list and may never be able to satisfy particular standards for completeness. You can help by adding missing items with reliable sources .
If the insert comes before the beginning of dialogue or action, the cinematographer should begin filming a second or two early (creating what is known as a "clean frame") for the editor to work with. [18] Coverage may also include the filming of transition shots to introduce or help exit a scene. [18]
360-degree videos, also known as surround video, [1] or immersive videos [2] or spherical videos, [3] are video recordings where a view in every direction is recorded at the same time, shot using an omnidirectional camera or a collection of cameras.
It is used to encode and deliver the effect of a spherical, 360-degree image to viewers such as needed for 360-degree videos and for virtual reality. A 360 video projection is a specialized form of a map projection, with characteristics tuned for the efficient representation, transmission, and display of 360° fields of view.
New techniques currently being developed in interactive movies, introduce an extra dimension into the experience of viewing movies, by allowing the viewer to change the course of the movie. In traditional linear movies, the author can carefully construct the plot, roles, and characters to achieve a specific effect on the audience.
Documentary film techniques (2 C, 6 P) E. Film editing (3 C, 65 P) F. Films shot from the first-person perspective (1 C, 31 P) Films shot in chronological order (34 P) M.
Circle-Vision 360° Light stage is a device used for capturing the shape, texture, and reflectance of a target, usually for virtual cinematography. Light stages are usually a combination of multiple cameras and structured light techniques, and additionally, polarizers are included to find the subsurface scattering component of the target's skin.