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  2. Fourth, fifth, and sixth derivatives of position - Wikipedia

    en.wikipedia.org/wiki/Fourth,_fifth,_and_sixth...

    Snap, [6] or jounce, [2] is the fourth derivative of the position vector with respect to time, or the rate of change of the jerk with respect to time. [4] Equivalently, it is the second derivative of acceleration or the third derivative of velocity, and is defined by any of the following equivalent expressions: = ȷ = = =.

  3. Jerk (physics) - Wikipedia

    en.wikipedia.org/wiki/Jerk_(physics)

    This example neglects the effects of tire sliding, suspension dipping, real deflection of all ideally rigid mechanisms, etc. Another example of significant jerk, analogous to the first example, is the cutting of a rope with a particle on its end. Assume the particle is oscillating in a circular path with non-zero centripetal acceleration.

  4. Position and momentum spaces - Wikipedia

    en.wikipedia.org/wiki/Position_and_momentum_spaces

    Position space (also real space or coordinate space) is the set of all position vectors r in Euclidean space, and has dimensions of length; a position vector defines a point in space. (If the position vector of a point particle varies with time, it will trace out a path, the trajectory of a particle.)

  5. Equations of motion - Wikipedia

    en.wikipedia.org/wiki/Equations_of_motion

    Trajectory of a particle with initial position vector r 0 and velocity v 0, subject to constant acceleration a, all three quantities in any direction, and the position r(t) and velocity v(t) after time t. The initial position, initial velocity, and acceleration vectors need not be collinear, and the equations of motion take an almost identical ...

  6. Kinematics - Wikipedia

    en.wikipedia.org/wiki/Kinematics

    [4] [5] [6] A kinematics problem begins by describing the geometry of the system and declaring the initial conditions of any known values of position, velocity and/or acceleration of points within the system. Then, using arguments from geometry, the position, velocity and acceleration of any unknown parts of the system can be determined.

  7. Linear motion - Wikipedia

    en.wikipedia.org/wiki/Linear_motion

    The linear motion can be of two types: uniform linear motion, with constant velocity (zero acceleration); and non-uniform linear motion, with variable velocity (non-zero acceleration). The motion of a particle (a point-like object) along a line can be described by its position x {\displaystyle x} , which varies with t {\displaystyle t} (time).

  8. Taylor scraping flow - Wikipedia

    en.wikipedia.org/wiki/Taylor_scraping_flow

    The problem is singular at = because at the origin, the velocities are discontinuous, thus the velocity gradient is infinite there. Taylor noticed that the inertial terms are negligible as long as the region of interest is within r ≪ ν / U {\displaystyle r\ll \nu /U} ( or, equivalently Reynolds number R e = U r / ν ≪ 1 {\displaystyle Re ...

  9. Classical central-force problem - Wikipedia

    en.wikipedia.org/.../Classical_central-force_problem

    Since the angular velocity ω = v/r is constant, the area swept out in a time Δt equals ω r 2 Δt; hence, equal areas are swept out in equal times Δt. In uniform linear motion (i.e., motion in the absence of a force, by Newton's first law of motion), the particle moves with constant velocity, that is, with constant speed v along a line.