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[30] [33] Typically, "creatures, enchantments, and artifacts stay on the playing field whereas sorceries and instants are placed in your discard pile ... after casting their one-time effect". [33] The stack: This is the place for spells and abilities that have been cast or played, but have not yet resolved. [34]
[5]: 151 By choosing to pay the alternative cost, which is a static ability, it becomes an Enchantment-Aura spell; if the creature it targets leaves the battlefield before the bestow card resolves or while the bestow card is enchanting the creature, the bestow card enters the battlefield as an enchantment creature – unlike a regular aura card ...
Transform: A returning mechanic involving double-faced cards, appearing on both enchantments and artifacts, which transform into special lands when specific conditions are met, such as Treasure Map. The transform cards are designed to show a quest for a fantastic location, and the lands on the back half are significantly more powerful than ...
[14]: 203 Prior to 3rd edition it was known as Enchantment/Charm. [30] In 3rd edition, the school changed dramatically when all non-mind-affecting spells were removed from the school and many were moved to Transmutation. In 3rd and 3.5 editions, Enchantment is divided into two subschools: compulsion and charm.
In the sense that magic is the use of power to dominate other people, it is evil, and associated in Tolkien's mind with technology. The opposite of that is enchantment, something that Frodo experiences in the Elvish realms of Rivendell and Lothlórien, both preserved by the power of the Three Elvish Rings. That too can be a trap, as the Elves ...
The Enchantments, an area within the Alpine Lakes Wilderness of the Cascade Range; Enchantment, a way to improve equipment using magic in the video game Minecraft; Enchantment (social sciences), technical term used to describe the ways in which people create moments of wonder in the midst of everyday life
Enchantment is a term widely used to describe something delightful, possibly magical, that causes a feeling of wonder. It has been adapted by a range of scholars across multiple disciplines, especially anthropology and sociology, and then later urban studies, to describe the ways in which people create moments of wonder in the midst of everyday ...
The book collects ten fantasy stories by Wrede, together with a recipe associated with one of the stories and notes by the author concerning the inspiration of some of the stories. Two of the tales are set in the shared worlds of Will Shetterley and Emma Bull's Liavek ("Rikiki and the Wizard") and Andre Norton's Witch World ("The Sword-Seller").